187 rooms · levels 20–50
Shadows are kept at bay from the bright light overhead. Countless items threatening to fall float about the many shelves and tables of the small chamber. A jar of four-leaf clovers sits on a small stool to the right. On the left, a basket of rabbit foot keychains rests on a black marble table. Around it are a dozen red eggs. A large bag of pipeweed bread spills out onto the floor to the north. A comfortable chair lies in the center of the room. Its worn seat shows plenty of use. Go ahead. Make yourself at home. You have nothing to worry about...until the owner gets here.
A dirt road leads off the path through the Greypeak Mountains. To the east, the mountains become enclosing, casting dark shadows over the land. Unknown adventure lies to the west.
The road seems muddy as it stretches its way toward the Greypeak Mountains to the east. At least one would hope it is mud they are stepping in. To both the east and the west, forest can be seen in the horizon. The road continues to the south.
The road bends here, turning north into a patch of mud where drainage is plainly a problem. Westward, toward the forest, it looks perfectly kept. In the brush beside the road, a sign post is stuck into the ground.
Trees start to appear more and more frequently as the road continues to the west. It appears that the trees bordering the road have been carefully maintained, much as the road has. The ground seems much drier here than to the east.
The road continues through a lovely forest. Birds sing in the trees, serenading the squirrels jumping from limb to limb. A small path leads north from the main road.
Following the trail off the main road, the trees bordering the path become more plentiful. Sparkles on the ground catch what little light is in the area. A pile of broken glass, a bird's nest woven of polished copper, and other unusual items lie about. Strange...
Further down the path, more and more oddities are seen. As the trees start to thin out, birdfeeders of all types are seen among their branches. Tiny statues of various animals are scattered among a colorful display of wildflowers. Pebbles of all shapes and sizes form designs in the ground. Clutter is everywhere. A small cottage is to the north.
Stripes and polka dots, plaid and pastels, the walls of this cottage are covered with them all. An odd assortment of furniture lies about the front lawn, although none of it seems to match. The door, a bright red, is to the north. A small path branches off the main walkway, and leads to the east through an overgrowth of shrubs and bushes.
Surrounded by small shrubs and bushes, a small path winds around the eastern side of the cottage. Bees buzz around your head, butterflies flitter across your face. Up ahead, the smell of fresh vegetables catches your attention.
Wonders of wonders! Never before has such a bizarre mix of plants and flowers been seen. Carrots are growing through potatoes, flowers growing out of squash. Did someone just throw seeds around and hope for the best? There is definitely no way it could have originated by accident. The sanity of the person who owns this garden is very much in question.
The door opens to what looks to be the eye of a tornado. Knick-knacks of every shape and kind from all over the world cover the shelves, the tables, the chairs, and the floor. Wading through this pool of bracelets, stones, and mice would lead to what appears to be the kitchen.
The sweet smell of freshly baked cookies fills the air of this well stocked kitchen. The spots of flour about the room seem to contrast nicely with the neon-purple walls. Tiny chairs encircle a triangular table in the center of the room. A hallway is seen to the east.
Meandering through the hallway, some might wonder why they came here in the first place. Paintings of funny-looking creatures line the walls. The creatures in the paintings look as though they are smiling. Yet, somehow, they all seem a wee bit insane. A mysterious and beautiful scent fills the air. It seems to be coming from the east.
The hallway leads to a lavishly furnished, if somewhat gaudy, bedroom. Candles are burning everywhere. It gives the room a warm glow, just enough light to make out the surroundings. There is a large bed in the middle of the room, made up with fine burgundy sheets and a lion skin with a small hole in it. A fireplace is against the south wall. The flames seem to be glowing green?
The road continues through a lovely forest. The trees border to either side in perfect balance, showing no sign of fire or decay. The shrubs are well maintained, and show recent pruning.
The forest comes to an abrupt halt at the shores of a river. The road continues over a narrow bridge. To the side of the bridge, a slippery patch of mud leads down into the riverbed. A lone pair of foot prints leads south towards a large shrub.
The rickety bridge passes overhead here at its eastern end, and while it has seen better days, it appears safe. The water is cool and the current is not overwhelming. A muddy slope climbs up the eastern bank to the road. The river flows in from the north and on to the south, where it swings west along the edge of the town.
The water flows slowly here, wrapping itself around small rocks and gnarled tree roots. Trees grow thick on both banks. Through the mist to the south, a bridge begins to take shape, and beyond it the roofs of a town. Upstream, the river bends away north toward the mountains.
Withered trees drape long branches into strangely dark water, and a glowing fungus hanging from their twisted limbs gives a dim light. The sky is barely visible past the looming Greypeak Mountains. Here the current picks up and whips around a bend, white water splashing where the low branches trail in it: the river arrives from the east and turns south, toward the town.
Long strands of moss dangle into the water, and a smell of rot and decay hangs over this stretch. The river lies almost still here, like a moving field of opal, and there is no telling what lies beneath its surface. It comes down from the north and slips lazily away west beneath dead branches. The tall peaks of the Greypeak Mountains stand beyond the east bank.
The River Delimbiyr comes down out of the foothills of the Greypeak Mountains, twisting around gnarled roots where the banks have worn away over the years. A muddy track climbs the north bank toward the road. Downstream, the water slides south between dark trees.
The river bends sharply here, turning from its southward course to run west along the edge of Lomon Manor. The bridge is just upstream to the north, where a muddy bank gives hope to anyone who has fallen in. The forest on the east bank shades the water from the morning sun.
The river drifts slowly from east to west. On the north bank, beyond the old sandbags lining Manor Road, a dark grove of trees rises over the rooftops. The south bank yields to a dense forest, and no path can be seen leading into the dark woods.
A rickety bridge crosses the river overhead, its boards creaking with every cart that passes. The slow current, which comes in from the east, turns south here along the back of the town toward the docks. A friendly passerby on the bridge stops to smile and wave.
The narrow bridge looks recently repaired. Most of it seems to be a fine grain, but the type is unusual. From the muddy tracks along the bottom, it is apparent that wagons have made this passing quite frequently.
The road continues over a bridge to the east. Although the ground appears fairly maintained, tracks of mud and small puddles of water mar the otherwise well-made street. The road looks drier to the west, although a dark grove of trees can be seen north of the road.
The road continues east to west. The south edge is lined with old sandbags, possibly to keep the river from damaging the road if it floods. To the north, a small, dark pathway breaks off the main thoroughfare into a large grove of trees. Travelers seem to avoid this area, skirting the south side of the road.
The path leads away from Manor Road into a dark grove of trees. Although the number of trees is few, the amount of shadow they cast is definitely unnatural. Something seems to be moving in the dark to the north.
The dark walkway twists through the trees as all track of time seems lost. The thick branches overhead block out any hope to see the sun or moon overhead. The path continues to the west and south.
A twist along the path leads from the east to the north. The trees overhead still block out any possibility of light from overhead. To the north, a sinister tower can be seen. The gates are ahead.
The path finally reaches the middle of the grove. A large obsidian wall surrounds the center, and at the end of the path a grand wrought iron gate bars the way on. Beyond the gate, a sinister tower rises above the trees around it. A sign is staked in the ground beside the gate. The walkway leads back south.
The road continues from east to west. A large grove of trees rises to the northeast; although quite well kept, there is something very dark about it. A small dwelling stands a little farther down the road westward. Beyond the sandbags on the south side of the road, the River Delimbiyr runs alongside.
A small dwelling lies north of the road. To the east, the road continues far into a forest. To the west, a bridge spans the river running parallel to the road. A business of some sort is to the northwest.
This small structure was definitely made for someone much smaller than human size. A strange assortment of objects lie carefully placed on shelves around the walls. A miniature bed lies in the far corner, unmade perhaps for weeks. Sitting in a chair muddling with a strange box, a halfling, short by even his race's standards, raises his head and gives a warm smile.
Travel becomes easier along this well kept avenue. To the north, a rowboat catches the eye, resting on top of a modest sized shack. A small dwelling stands to the northeast. A rickety bridge leads south across the River Delimbiyr, and the road continues east and west.
Entering the small shop, the smell of sawdust and sweat fills the air. Yar Nolad operates this business. He and two apprentices build and repair rafts, barges, and small boats for reasonable prices. Perhaps he has something for sale right now...
The River Delimbiyr runs behind the houses on the south side of the road as it stretches east and west. There is a business of some sort to the northeast. To the northwest, there appears to be a miniature castle at a fork in the road.
The River Delimbiyr starts to drift farther from the road toward the south. A miniature castle lies to the north, its entrance way a grand gate. Various flags with animal emblems fly from its ten-foot terraces. The road continues to the east and to the west, where it forks.
Lomon Manor's only real tourist attraction, this building holds several exotic animals, including a number of minimals captured by Joran and placed here for their protection. People may tour the zoo for one gold piece. The tour guide and zoo-keeper is a middle-aged woman named Rosetta. A sign lies over a closed off stairwell.
The rickety bridge creaks uncomfortably. The River Delimbiyr flows underneath this haphazard piece of carpentry, coming from the east and turning away along the south bank. Manor Road runs along the river's north side. To the south, it seems the town looks much like this bridge.
The road is almost non-existent here. From the look of the remaining cobblestones, a flood struck this part of town not long ago. The rickety bridge leads back north across the river, a muddy slope slides down beside it to the water, and the road continues south.
The road here is still in poor repair, and the cobblestones squish into the mud as travelers walk over them. Far to the north, a bridge spans the River Delimbiyr. To the west, the road looks in slightly better repair, but the street seems strangely silent.
Travelers who dare venture into this part of town walk quickly down the road keeping their eyes forward. Shadows seem to move in the distance, a few to intercept intruders. A large building lies to the north, perhaps a warehouse of some sort. The road continues to the east and west.
The quiet road continues west and east. A large building stands to the northeast. Directly to the north, the docks reach out over the River Delimbiyr; they run west, where they eventually touch upon another large building.
These docks are used to load and unload the barges and boats that travel the river. They are sturdy and new, rebuilt after a recent flood, and a ladder runs down the pilings to the water. The eastern warehouse opens off the end of the dock, and the boardwalk leads west. It seems strange that no workers are about.
This warehouse is used to store goods in transit through Lomon Manor. It is operated by Garth Manning, who lives nearby. There is currently a shipment of grain here.
The River Delimbiyr flows beneath the southern end of Farmer's Bridge. The boards overhead creak, threatening to collapse at any time. A muddy slope climbs up the bank here to a side road. The water comes in from the north and runs on west, past the docks.
The river runs west along the Manor Docks. A large warehouse stands on the south bank, and pilings carry the eastern dock out over the water, with a ladder fixed to them that climbs up to its planks. Across the river, the backs of the buildings along Manor Road look down on the water. A poorly kept bridge spans the river upstream to the east.
The smell of rotting fish permeates the air, although it is evident that no fishing has been done recently. To the north lies the boardwalk, which splits off to the dock area. To the northeast and northwest lie two large warehouses. The road continues east and south.
The sound of water issues forth from under the wooden planks forming the boardwalk connecting the docks to the east and the west. Large warehouses lie adjacent to the docks, and a road can be seen to the south.
The western dock reaches out over the river, its planks still pale from the rebuilding after the flood. A ladder runs down the pilings to the water. The boardwalk leads east, and the dark western warehouse stands at the dock's end. Not a single dock worker is in sight.
The water here seems foul, as though it has been used as a dumping ground. A ladder climbs the pilings of the western dock to the planks above, and a large warehouse lines the south bank beside it. Across the river, the inn's stables back onto the north bank. Downstream, the Western Bridge crosses the river at a narrow point.
This warehouse is used to store goods in transit through Lomon Manor. It is operated by Garth Manning, who lives nearby. Although there are no shipments currently in storage here, the warehouse is not empty. A group of darkly dressed humans seems to be meeting in the darkness.
To the north, a newly built bridge crosses the River Delimbiyr. A large warehouse stands just east of the road. The road continues south, although few travelers seem to have come this way in weeks.
To the west, the wreckage of a once beautiful home can be seen. Many child-sized footprints, along with a few larger ones, lead to and from the remains of its doorway. A large warehouse looms to the northeast. The road continues north toward the bridge and turns east past a few more houses.
Looters have already taken everything that wasn't nailed down in this small one-room home. From the looks of the floor boards, perhaps one of the thieves had a claw hammer, for even the nails have been pulled out. Broken furniture lies in heaps near the walls around a large hole in the middle of the floor. The sounds of rushing water come from below. The door lies to the east.
Bordering the south side of the warehouse, the road comes from the west and turns sharply south. A large, fairly intact home stands to the southwest, with another beside it. Beyond the warehouse, the wharf area can be seen.
Although it was once a nice home, the building to the west lies in ruins. To the east, a quiet road leads to the wharf area. A few shadows can be seen in the recesses of remaining structures. The road continues north and south.
Furniture lies in broken heaps amongst the shattered remains of glass and pottery. This once modest home, valuables long since vanished, lies open for the lone traveler to seek a safe place to rest. It is safe, isn't it?
Although there appears to be no foot traffic down this lane, shadows drift across the road in a chilling manner. A large building rises in the distance beyond the rooftops. To the south, burned wood and masonry mark the remains of a once modest home. The road continues west and east.
The door once leading to this house now lies in the middle of the floor. Scorched furniture lies in heaps in the corners of the room. A chill fills the air as wind blows through large holes in the remains of the roof. A shadow drifts across the farthest reaches of this wreck.
The dark interior of a burned out house can be seen through the holes in its walls beside the road. To the northwest, a once modest home stands in ruins. The road continues north, where it branches off east, and south toward the edge of town.
This part of town seems strangely quiet. To the north, shadows fall across what appears to be the wharf area. A large building is seen to the northwest in the distance. To the southwest, a burned out house barely stands. The road continues north and west.
A road of some sorts can be seen behind a shrub to the north. Small foot prints seem to be everywhere, leading both north and south. The trees to either side are dense, preventing traffic from taking these routes. The branches overhead block out any sunlight, creating a deeply mysterious dim glow of green.
As the narrow walkway weaves around tree after tree, it makes a definite bend from the north to the west. Flowers of various sorts grow wild all around, blocking any way into the rest of the woods. The branches overhead block out any sunlight, creating a deeply mysterious dim glow of green.
Trees border every edge of the path, blocking any further excursion into the forest. Past a large stone, the narrow path comes back east, and it stops at a large bush to the south.
Dozens of different herbs, flowers, and other plants grow in this large, well-tended garden. Common plants grow here along with rare and exotic specimens. Several different kinds of soil are used here for the best growing conditions. To the north, a large bush juts out of a vast forest. A large building is to the south where the garden continues. A well can be seen to the west.
Dozens of different herbs, flowers, and other plants grow in this large, well-tended garden. Common plants grow here along with rare and exotic specimens. Several different kinds of soil are used here for the best growing conditions. A large building surrounds the garden on the east and the west, where a door can be found. The garden continues to the north and south. Farther south, this lavish domicile circles the garden in a horseshoe type shape.
This room looks mostly undisturbed. A large bed, its covers still neatly in place, occupies the northeast corner of the room. Next to the bed, a small table holds a tin lantern. A chest of drawers sits in the southwest corner, and a mirror hangs on the wall above it. A dirty window is on the east wall, giving a view of a vast forest. Doors are to the north and south.
Dozens of different herbs, flowers, and other plants grow in this large, well-tended garden. Common plants grow here along with rare and exotic specimens. Several different kinds of soil are used here for the best growing conditions. The immense building totally surrounds this part of the garden with the exception of the north. The plants here seem well adjusted to the almost non-stop shadows cast upon them. A door can be seen to the south giving entrance to this lavish domicile.
This room appears to double as both a laboratory and kitchen. Along the east wall sits a counter with cupboards both above and below, most left open from frequent use. They hold various alchemical equipment, such as test tubes, tongs, and alembics. A table with a marble top occupies the center of the room. The room continues to the west and to the north. A door is on the south wall.
This room appears to double as both a laboratory and kitchen. Along the north wall sits a counter with cupboards both above and below, most left open from frequent use. They hold kitchen utensils, dishes, pans, and a tub of water. A table with a marble top occupies the center of the room. The room continues to the south and to the west. A door is on the east wall.
The master wizard's bedroom is comfortably furnished in shades of maroon and grey. It has four magical windows which look on various outdoor scenes. Everything is clean, tidy, and well-organized.
An immense building of lavish extremes lies to the south and circles around in a horseshoe to the west. A door is immediately south of this small clearing, with a tiny path leading to a wooden structure to the east. To the west, an herb garden can be seen. The forest blocks any travel to the north.
This small building is a simple outhouse, though it is sturdy and clean. Spells have been cast upon it to eliminate offensive odors. The only exit is a door leading to the west.
This comfortable room holds a couch and two soft chairs. A large window on the east wall gives a wonderful view of dense forest. Doors are on both the north and the south walls.
This large room has a flagstone floor. A long, weathered wooden table occupies the center of the room. Its surface is pitted and scarred as if by acid. In the middle of the table, the shattered remains of a jar can be seen in a puddle of ooze. Six sturdy wooden chairs surround the table. Curtains cover a window on the east wall. A door can be seen to the north.
This large room has a flagstone floor, though there is a small puddle of some green material just north of a door on the west wall. The same substance can be seen at various spots on the ceiling. A long, weathered wooden table occupies the center of the room. Its surface is pitted and scarred as if by acid. In the middle of the table, the shattered remains of a jar can be seen in a puddle of ooze. Six sturdy wooden chairs surround the table. A door is on each of the north, west, and south walls.
Shelves occupy most of the walls of this room, though a desk and a chair are positioned near the east wall. The subjects of the books range from potions to herbalism to cooking. Most are in good condition, though the ones on the north shelf seem to have been recently charred by a fire of some sort. A door is on both the east and north walls.
This room appears to double as both a laboratory and kitchen. A counter with shelves above it is on the west wall. Various types of dried herbs, spices, and foods fill every nook and cranny of this rather small piece of woodwork. A table with a marble top occupies the center of the room. The room continues to the north and to the east. A door is on the south wall with a second to the west. A rather brightly painted sign is on the door to the south.
This room appears to double as both a laboratory and kitchen. A fireplace fills the northwest corner. A cauldron filled with an odd, grayish liquid hangs over the fireplace. The fire has burned out. A table with a marble top occupies the center of the room. The room continues to the south and to the east. A door is on the north wall.
Shelves line the walls of this room, and they hold almost any chemical an alchemist might desire, though none in large quantities. There are no poisons, though certain chemicals are poisonous. As soon as the door opens, it swings hard into the wall, causing the glass containers to wobble. Woe be unto thee who knocks them onto the floor.
A small clearing surrounds an old wooden well. This well is forty feet deep and provides clean, cold water. It is covered with a peaked wooden roof, and a frame bears a crank mechanism with a rope and bucket. A garden is to the east. Along the south side of the clearing can be seen a large home. A possible entrance is farther to the west.
A well-trodden clearing is here, just north of a large house. To the east, a small well can be seen. To the west, the field continues. A door is to the south giving entrance to this finely built structure.
This vacant field stretches along the top of a fairly large vegetable garden, which begins just south. A thick forest closes it in on the north and the west. A large house stands to the southeast, and its entrance can be reached to the east.
Ordinary food plants grow here, such as corn, tomatoes, beans, and carrots. The wall of a large house shades the garden from the morning sun on its east side, with a doorway farther south along it. The garden continues to the south and ends at a field to the north. The thick growth of the forest closes in on the west.
Ordinary food plants grow here, such as corn, tomatoes, beans, and carrots. To the east, a large house blocks the heat of the morning sun. A doorway gives entrance to the fine home. The garden continues to the north and to the south. The thick growth of the forest blocks travel to the west.
Ordinary food plants grow here, such as corn, tomatoes, beans, and carrots. The wall of a large house shades the eastern rows, and its doorway can be seen a little farther north. The garden ends at a path to the south and continues to the north. The thick growth of the forest closes in on the west.
As the sounds of the city die away, the overgrowth on each side of the road gets thicker. Just beyond, an enormous tree has fallen across the road, and nothing gets past it. To the north, Lomon Manor rises out of the landscape. A small path leads east, deep into the woods.
Although not far from the busy sounds of the city, the forest blocks out all but the cries of songbirds. The light from the sky drifts in through the branches overhead, but farther to the east, darkness covers all.
Trees, trees, trees, in all directions. The weathered path continues to the west and east, winding in and around large oaks and redwoods. Various types of flora abound in this thick forest, but it becomes more and more apparent that it was artificially placed. A woman's voice can be heard through the air, singing with the birds. It seems to be coming from the east.
The forest continues to block out all light from overhead, although a flickering light can be seen coming from behind a bush to the north. It lights the path with a dim radiance that seems almost magical. The song heard earlier is definitely coming from the same direction.
Trees grow against each other, creating a thick barrier in all directions. The only opening in this circle of nature is to the south, but even that is blocked by a bush. A small camp fire is in the middle of the clearing. A small child-like female with wings like a dragonfly sits on a small log singing along with the animals around her. She seems uncaring about who enters her domain. Or perhaps she is confident for a reason...
Branches overhead block out all light from above. Thick growth, well maintained but somehow strangely mismatched, crowds in on every side. The path winds its way from the west to the east. The sweet song of a woman's voice drifts through the air from the west, mixing with the sounds of the songbirds.
Dense forest walls the path in on either side. Eastward, the path opens up, and a garden of some sort can be seen a little north of it. Farther on, an extremely large house stands in the distance. The path also leads back west into the dark.
The path goes on from west to east along the edge of the trees. To the northeast, an extremely large house can be seen. Directly to the north, a moderately sized vegetable garden borders the path. Eastward, the path runs for a while along the long south wall of the house toward a door. The thick growth of the forest crowds close along the path's southern edge.
After going for many leagues, the path finally ends at the doorway of a large house in the middle of the forest. The woodwork is beautiful, although it appears to be somewhat weathered in parts. A sign showing the symbol of alchemy is above the door. The path continues to the west.
Townsfolk travel in all directions as the road splits into a fork. The way north leads along a few buildings before ending at the immense gates of the Castle Lomon. The River Delimbiyr borders along the south. Manor Road continues east and west
The road ahead is paved in finely carved marble of different hues. No pattern can be discerned, but it is definitely lovely to the eye. Directly east stands a miniature keep. Ahead to the northwest rises a fairly large church. In the distance to the north, the gates of Castle Lomon can be seen.
Every bit of light seems to be reflecting off of the bits of carved marble making up the road. To the southeast, a miniature keep can be seen. Directly to the west, a large church of an unknown religion seems to be under construction. In the distance to the north, the gates to Castle Lomon can be seen.
This is a sturdy, one-story structure with a peaked roof and a small belfry. A few embellishments, mainly murals of agricultural scenes, grace the walls. Workers scurry around setting up scaffolding and bringing in buckets of paint. Perhaps a touch up is in order?
Further into this religious establishment, the murals continue. A podium lies in the rear of the church, along with the usual items needed for services. Two regally dressed men chat in a corner. The conversation is faint, but a deep concern fills their tone. A small doorway exits to the north.
This small graveyard lies next to the church. Though there are a few odd tombstones shaped by various magics, nothing of real importance is found here. A caretaker can be seen wandering about tidying up fallen leaves. He does seem to avoid a particular dark corner to the west. Dark?
The air has become strangely still. The slight breeze heard whistling through trees earlier is now silent. A deep feeling of dread now fills the air. The tombstones in this section of the graveyard look turned over, and the graves dug up. Something is moving about...
Lomon Lane can be seen through the railings on the east side of the graveyard. A caretaker is here raking up a pile of fallen leaves. Although he tries to look at peace with his work, something is not right: every few minutes he glances quickly toward the west, almost as if he expects something...
Colors upon colors lie in the road. Marble of every shape and hue capture the light of the city, and magnify it with great luster. Up ahead, the gates to Castle Lomon can be seen.
Beauty is in the eye of the beholder, but the brightness of this road is getting to be a bit much. A pair of immense gates, wrought of what appears to be pure mithril, closes off the north end of the lane. They are shut fast, and there does not seem to be any other way into the ruins of Castle Lomon. The lane leads back south.
Although fairly well maintained, the structure of this bridge shows water damage from floods in years past, and the River Delimbiyr runs swiftly under its creaking planks. North, a large inn stands beside the road. South, the road continues to the wharf area.
Water flows swiftly west under the creaking planks of the Western Bridge. Shadows hide most of what goes on overhead. The docks lie upstream to the east, the best hope of escape for anyone who has fallen in, and the river runs on west toward a bend.
The river rounds a bend here, turning from west to south. The wreckage of an old horse buggy is battered about against the bank; from the gullies it left in the mud, it must have gone in by accident. Surely no one would have done such a thing on purpose... South Road runs along the east bank, though there is little foot traffic to be seen from here.
Rubble lies piled along the east bank, where the foundation of a house is falling into the river, and a ragged hole gapes in its floor overhead: a climber could get up into it. Planks, some of them scorched, lie wedged between chunks of broken masonry. The water flows on from the north and away to the south.
Upstream, a tall, windowless stone tower stands just off the western bank. Here the river swings west below the last houses of the town, flowing from the north, with no easy place to find a landing.
Foothills rise on both banks as the river leaves Lomon Manor behind, and boulders churn the water up into a white frenzy of death to the careless boatman. Wildlife comes down to the shore to drink. The town lies upstream to the east, and the river runs on out to the south.
The town starts to get busier as you approach the western section. Behind the buildings on the south side of the road, the River Delimbiyr flows by, and the Manor Docks can be seen across it. A building of by no means modest proportions lines the north side of the road; its entrance is farther west.
The entrance to a fairly large business lies to the north. A sign glittering with broken glass spells out the name: Beautiful Baubles. Its door is closed. The Manor Road continues east and west running parallel to the River Delimbiyr. An intersection can be seen a bit further on.
This L-shaped building is divided into three sections. The central portion consists of an office and display room. Here, Kendrick meets with customers to show them his wares and discuss special orders. A sign is on the wall behind the counter. In addition to the entrance, there are doors on the north and east walls.
This section of the L-shaped building serves as Kendrick's home. The humble surrounds show that Kendrick is a poor businessman, but somehow, he really seems to love making beautiful jewelry. Aside from the typical furniture seen in a bedroom, there is not much of interest in this room.
This section of the L-shaped building is covered with wards protecting it from magic. The tables and fine jewelers' tools around show it to be a finely stocked workshop. Nearly anything that Kendrick could make in here would be of sufficient quality to hold an enchantment. From the collection of strange chemicals along the shelves on the walls, it appears he is also accustomed to including odd elements in items he makes.
The River Delimbiyr flows under the Western Bridge just south of here. To the east, the livery and stables of the Manor Inn can be entered. A bit further to the north, the inn itself can be seen.
Tack and harnesses for the horses of passing travelers covers the walls. A few stableboys wander about polishing leather, or grooming the fine steed of a visiting noble. The stables are to the east.
Mounts receive excellent care here from the stableboys running about. Individual stalls seem to be cleaned with great frequency, with fresh oats and barley being brought in daily. There are generally a half-dozen horses here, all of which look properly groomed and in good health.
A fairly large stores lies to the west of the road, while the immense Manor Inn is on the east. As is usual any time of day, the sounds of music and good cheer issue forth from its doors. The inn's stables are a bit farther south. Manor Road is to the north.
The oldest building in Lomon Manor, the inn's original owner was one of the founders of this town before it became a barony. It is a large, three-story wooden structure. The ground floor holds a dining room, with a shared bunk room to the east. Many of the townspeople visit the inn for one or more meals each day.
Various beds lie in a scattered assortment across the room. Drunks and the poor attempt to sleep with the noise of the adjacent room disturbing even the most intoxicated of the group. A receptionist is here to assist you in your choice of beds.
For the more lavish, private rooms are available for a few gold a night. Doorways to such are on the north and south walls. The hallway continues to the east, while a flight of stairs leads down to the main room.
This large room looks like it has been expanded some in recent time. It is currently the residence of Powell Carter, the previous owner of the inn, and his family. Although he no longer owns this fine establishment, part of the settlement for its sale gave him and his family free room and board for life.
The decor of this room is dark and gloomy. The windows have been covered up with blankets, and everything looks drab. An unmade bed lies in the corner, a pile of clothes scatter the floor. Something just seems wrong here.
Near the eastern part of the inn, the sounds of the main room have started to diminish. Doors along the northern and southern walls lead to private rooms. The hallway continues to the west. A set of stairs leads up to the third level.
Though modestly furnished, this room seems quite comfortable. A doorway to the north leads to the hallway, while a window along the southern wall overlooks the stables. It appears currently vacant.
Though modestly furnished, this room seems quite comfortable. A doorway to the south leads to the hallway, while a window along the northern wall overlooks Manor Road. It appears currently vacant.
At the third level of the inn, the noise from the main room is but a whisper. Doors lie on the north, south, and west walls. A set of stairs leads down to the hallway below.
Modestly furnished, this room looks like a comfortable home. Various white uniforms lie in a heap in the corner, soiled from food and drink stains. An open wardrobe reveals several identical uniforms hanging inside. The door to the north leads to the hallway.
A matching pair of beds border each side of the doorway to the south. A wardrobe along the north wall contains the various clothing needed to dress as a barmaid. A slight hint of perfume lingers in the air.
This room houses the current owner and manager of the bar, Zircon Snugglefoot, Topaz's sister. Although the room is quite immense in size, all the furniture in it is proportioned for someone less than four feet in height. A vast assortment of clothing drift across the room, hanging themselves in the wardrobe on the north wall. A chair walks over and props itself to be sat upon. A table with a fine decanter of wine on it shifts about and positions itself in front of the chair. Such strange things in Lomon Manor...strange indeed.
The two main thoroughfares in town link up at this point. To the west and east lies Manor Road. To the north and south, North Road. A bit to the south can be seen the Manor Inn, perhaps the tallest building in town.
Sounds of the city pick up as entry into the busier part of town is made. The intersection of North Road and Manor Road can be reached to the east. A bit farther west, a street branches off southward. A building of some sort stands to the northwest.
A fork in the road splits Manor Road, going east and west, into Sorcerer's Circle, leading away to the south. The smell of sawdust is in the air, apparently from a shop with a beautiful exterior located on the north side of the road. The skill of the woodcarver must be incredible. Ornate wooden trim graces the corners, door, windows, and roof of the shop.
The road continues from the east to the west. A shop borders the road to the north. Next to it, a second building is to the northeast of here. Forks in the road can be seen on both sides.
Another fork in the road splits south to Sorcerer's Circle, and allows Manor Road to continue east and west. Shops can be seen to the northwest and northeast, while several buildings border the road to the south.
The road finally ends, continuing only to the east. Bordering the north side of the cobbled street, a large stone building can be seen. Many vents set high in the walls apparently allow heat to escape from the immense furnaces inside. Must be a blacksmith of sorts...
A strange light coming from the ceiling over head provides illumination inside this building. The smithy is divided into six rooms, including a small office and a room with a smelter for special ores. Separate forges stand ready for blacksmithing, armor making, and weapon forging. In addition, there is a small forge available for rent for a modest fee. Many items of a nonprecious metal may be purchased here. For higher fees, perhaps something a bit more special.
This shop deals in all sorts of cloth and leather goods, from clothing to backpacks to leather armor. The store's owner is Joseph Cifar. He, his wife, and their two young daughters live in a three-room abode above the store. Joseph and his wife, Mara, are both skilled leatherworkers and tailors. A door gives exit to the south.
Inside the business of Marcus Dolman, carved murals of a variety of scenes hang on the walls. Fine staves lean against walls, and boxes are arranged on tables and cabinets. Plain items may be purchased for low prices, while finely carved items cost appropriately. Almost anything Marcus embellishes would be an appropriate item for enchantment.
Traveling to the north leads to an intersection with Manor Road, while this new street heads to the south. A small, two story structure to the east looks like a shop of some sort. Further buildings lie farther south.
As the road winds from the north to the south, it passes a pleasant looking home on the west, and a shop of some sort to the east. The smell of sawdust is in the air, presumably from the shop.
The road continues from the north to the south, where it reaches a crossroads. Buildings line the road toward the north, and a few unusual structures stand a bit to the south.
The street comes to a crossroads of sorts, branching off into each of the compass directions. It ends abruptly towards the south and east as it reaches buildings it was obviously intended to connect to. The main road curves toward the west and north.
As the main road curves from the east to the west, it passes a beautiful home along the south. A broken window giving possible entrance to the home can be seen. Further buildings are to the west.
As the main road curves from the north to the east, a small cobbled pathway breaks off to the south. A fairly attractive home borders the junction to the west. Buildings can be seen to the north and the south, as well as more to the east.
The road coming from the north, starts to curve to the east towards the south. A home to the east of the road stands out. Its front door slowly swings in the light breeze.
The road continues from the north to the south. To the west, a comfortable old mansion joins the street. Further buildings can be seen to the north and south.
Splitting off from Manor Road to the east, this street continues south past several buildings into the distance. Directly to the east and west are two homes. Further buildings can be seen to the north on the other side of Manor Road.
This is a ramshackle, two-story house built of wood and stone. The first floor holds a parlor, kitchen, dining room, and walk-in closet. A stairwell leads up to the second floor.
Simple and humble, there is a pleasant down-to-earth feeling at this house. A familiar smell of stew, much like mom used to make, comes from the kitchen. A nice cedar log burns away in the fireplace slowly.
Through the doors to the rest of the home, it looks as though the occupants are packing for a move. Haste appears to be a major factor in their running about, but fragile items are being carefully put away.
Although it was probably a nice home at one time, it looks as if the previous occupants left in a rush. All belongings that could easily be carried or brought onto a cart have since vanished. Just a few large pieces of furniture remain.
Although everything seems quite lavish inside, to the trained eye, this house contains items of questionable value. They might look nice, but they are definitely not what would be called expensive. Various cabinets and drawers look like they have been rifled through in recent time.
Leading off from the main road to the north, this small pathway wanders south, passing a beautiful home to the west, and ending at another structure towards the southeast.
Not particularly valuable, the furniture in this house can definitely be called gaudy. Although it all appears to be well made, everything seems to clash with a collage of colors that only a halfling could love.
The pathway, leading from the north, ends at the entranceway to a lovely garden to the east. Beyond the garden can be seen an impressive, if somewhat small, building.
Beautiful. Simply Beautiful. Flowers of all climates and seasons surround the walkway on both sides, every one in full bloom. To the east, a well-built, one-story stone structure beckons. The outside of the house is impressive, consisting of huge stones carved with runes. The walkway leads out of the garden to the west.
A comfortably furnished hallway leading from the main door branches off to a neat and tidy kitchen and bathroom. Magical light overhead gives illumination to what otherwise would be a dark and dreary entrance.
This small, two story structure is home to a shop dealing in herbs and spell components. Vel Marka operates the business and lives on the second floor. The business occupies the first floor and a small, attached shed. The interior is drab, dark, and cluttered.
This room is not much of a change from the one below. Clothes lie scattered in various piles, dirty dishes clutter the walkways. A variety of books on the applications of herbs lie opened on tables. Messy is the only way to describe Vel at home.
Such a nice little house, although no one seems to be home right now. Although small in size, it is well decorated without being too cluttered. Everything seems to be in a neat, meticulous order. The bed, against the far wall, is made with years of expertise.
This small shop specializes in items implied by its name. Blank spellbooks and scrolls, as well as sheets of vellum and parchment, may be purchased here. The shop also sells scroll cases, ink, and quill pens.
This large general store stands near the river on the North Road. Most normal equipment may be purchased here. Prices are standard, though everything does seem to be slightly substandard. The store is run by Thad, his wife, Louisa, and their two sons, Ranald and Grant.
Splitting off from the main road towards the east, this small pathway ends at the door of an old, abandoned building with an overgrown yard. The windows are broken, and the front door hangs on just one hinge.
The first floor of the house is a simple layout, with an entryway, kitchen, living room, and dining room. Though the kitchen is empty except for cupboards, the dining room still holds a large table and three chairs, and a large overstuffed chair sits in the dining room. A rickety old stairwell leads up into the darkness.
A cobbled pathway splits off from the main road here, passing a beautiful home on the west side, and turns east toward a dark stone tower. The main road can be reached again to the north.
Although not very large, this house is filled from wall to wall with collectible antiques of every type. Everything here appears quite expensive but it seems the small, valuable items have already disappeared. A broken window on the north wall adds to this suspicion.
The pathway, coming from the west, ends at a windowless stone tower to the east. Three levels stand above the ground, casting a vast shadow onto the street below.
A large bell rings through the tower as entry into this area is made. This floor has only one room, which holds a few chairs, a desk, and a table. A set of stairs leads up to the further parts of the tower, while a wrought iron staircase leads down.
Following the road away from the intersection, the terrain starts to get a bit less even. After being used to the well maintained Manor Road, the shoddily put together cobblestones which form this thoroughfare are an eyesore.
The pathway leads from east to the north, twisting around a large tree in a clearing. Although this is still considered the North Road, it is little more than a pathway through the woods. The road seems to be getting steeper as it heads north.
Twisting and turning around trees and boulders, the road curves from the south to the west, heading into a section of hills. The street sounds of Lomon Manor have drifted off into the air, leaving a strange silence about.
Hills border each side of the road as it continues from the east towards the mountains to the north. The trees scattered about seem sparse and sickly. The cobblestones seen earlier are now non-existent. From now on, it is overland travel only.
Hill after hill is now turning into a steep trudge up a mountain side. One mountain stands out, appearing dark and sinister from even here. It is not too late to turn back towards the south now. Or, for the foolish, to continue heading north.
At last the long journey has ended. The North Road finally gives way to a small clearing at the base of a large mountain. An immense pair of black iron gates bars the way into the unknown. A guard stands below a sign just to the right of the gate. The road south eventually leads back to Lomon Manor.
The second floor of the house holds the study, a bedroom, and a large closet. The closet is empty, and only a bed frame occupies the bedroom. A large dilapidated desk sits in one corner of the study. A trapdoor leading up to the attic is in the ceiling of the bedroom.
Winds whip through the broken windows creating a howling echo through the room. Shadows flip about, as clouds pass overhead. A strange sound, much like that of footsteps is barely audible.
The second floor of the tower is the personal library of Dar Malson. Books on various magical treatises and alchemical formulas line the built in shelves along the walls. Magical light comes from overhead. The stairs continue both up and down.
Tables filled with beakers, test tubes, and other alchemical supplies clutter the room. A small fire in a metal bowl heats a strange liquid of some sort. Although there are windows to this room, they are currently shuttered and barred. A stairwell leads down to the rest of the tower.
Beneath the house is what Kitta refers to as her "dungeon". Her laboratory and library are down here, as is a small lounge area. From the condition of these rooms, it appears the wizard works better in a clutter. Piles of books are stacked on the floor and the chairs of the library, and spell components and other research materials are strewn about the laboratory. The lounge itself holds a number of pillows and books.
Han's bedroom, workshop, and library are on the second floor. From the look of things, Han is not a very good housekeeper. Plates, bowls, and utensils lie scattered among books and alchemical experiments.
Surrounded by stone, black as night, coffers for the twelve swords of power lie waiting to be filled. At this time, eleven contain the holy relics of times long past. The twelfth coffer lies open, with signs of recent use. Their names are engraved on each.