100 rooms · levels 50–55
An unnaturally dark alleyway squeezes between the backs of two stalagmite houses, a forgotten crack in the city that few have walked down and fewer have walked out of. A strange mist swirls about, stealing light from the air and throwing dark shadows all around. Movement can be heard among the shadows. The mist seems to thicken to the north. The small alley lies back to the east.
The mist thickens into a blinding mass of shadows. Whispers of doom and torment can be heard among the blackness. A glass vial shatters at your feet. The contents of the vial mix with the mist and an explosion rings out. As you fade into unconsciousness, unknown hands roughly pick you up.
Mounds of trash and excrement fill this tiny cell. A flicker of torchlight filters through a small grate in the cell door. Bones of various shapes and sizes litter the floor. A rat gnaws on a piece of dried flesh and scurries into the shadows. The cell door is to the east.
This passageway is lit by torches which line the walls. Sounds of misery fill the air. The smell of urine and excrement are overpowering. Cells are to the east and west, each cell blocked by a sturdy iron door. The passageway continues south and deeper into the prison.
This small cell smells extremely awful. A glimmer of torchlight filters through the grate in the cell door. Dried puke and blood stain the floor of the cell. Several skeletons in various degrees of decay litter the ground. The cell exits west through an iron door.
Flickering torchlight filters through a small grate in the cell door. The stench of excrement fills the air and huge stains cover the floor. A crude bed, made from who knows what, lies in the corner of the cell. A bloody sign, a rag of sorts, sticks to the wall above the bed. The cell door is to the east.
Flickering torchlight throws a myriad of shadows about this passageway. The smell of death hangs heavy in the air. A huge mound of maggots feeds on a recently severed hand. Cell doors can be seen to the east and west. The prison continues north and south. A word has been haphazardly scrawled upon the east cell door.
The smell of death hangs heavy in the air of this large cell. Ravaged corpses and severed limbs are spread about the floor of the cell. Deep grooves have been slashed in the stone floor and walls. Blood seems to cover everything. The cell exits through an iron door to the west.
This small hidden cell is completely empty. Only darkness, stale air, and dust greet the senses. The cell doesn't appear to have any exits.
This small cell reeks with an acrid smell. Fumes cling to the walls and floor leaving a black sooty coloring behind. A small pool of bubbling water dominates the middle of the cell. The room exits east through the stone wall.
This small cell is oddly free of debris and dust. A putrid smell permeates the air and seems to smell strongest by the west wall. The floor is scarred by some sort of acid. The cell door is to the east.
This hall is in the middle of the prison. Wisps of smoke float from the torches that line the walls. Sturdy cell doors can be seen to the east and west. A strange smell seems to dominate by the west cell door. The prison hallway travels north and south.
A horrible scene assaults the senses in this small cell. Mangled and maggot covered corpses hang from the walls and lay scattered about the floor. The cell door is to the west.
Mounds of trash, excrement, corpses, and various body parts dominate this large cell. The smell is beyond description. The cell door is to the east.
Torchlight throws deep shadows about this hallway. The smell of feces seems to come from all directions. Cell doors are to the east and west. The prison hall travels north and south.
Huge mounds of feces lie scattered about this large cell. The mounds hint that maybe a large horse lives here. Quite a bit of blood covers the floor as well. The cell door is to the west.
This large cell is filled with bones of all shapes and sizes. The floor cannot be seen through the huge piles of skulls and femurs. The bones are ominously free of muscle and fat. In fact, the bones are stripped clean, a few are even missing marrow. The cell door is to the east.
Half burnt torches light this small guard room. A few racks have been set up as beds, and a large oak table rests in the middle of the room. An empty keg of ale lies next to the table. A steel door is to the south, while cell doors can be seen to the east and west.
This cell actually doesn't smell all that bad. It seems relatively clean for a prison cell, except for numerous feathers that litter the floor. The cell door is to the west.
This large cavern has been fashioned into a guard post. Racks have been set up as beds, and crude pictures are on the walls. A table rests in the middle of the room, surrounded by six large chairs. The corpse of a halfling lies crumpled in the corner of the room. Passages branch off east and west, while a steel door bars entrance to the north.
This extremely long hallway ends in a three-way intersection. Half burnt torches flicker along the walls of the hallway. Animal screams and growls come from the north, along with the overpowering smell of urine and excrement. From the south, a different kind of scream rings out, human. The intersection branches north, south, and west.
A stone statue is the first thing seen upon entering this large cell. Actually, the cell is dominated by more than just one statue. The air smells fetid, something has really bad breath. The cell door is to the east.
This large guard room is the entrance of the animal cells. The smell of urine and feces brings tears to the eyes, making the bloodstained floor less noticeable. A hall leads north with animal cells on each side. Sturdy cell doors can be seen to the east and west.
The floor of this large cell is covered with dead and dried skin. It seems the skin is all connected and very long, over thirty feet. The shadows from the torchlight flicker and dance. The cell is oddly free of bones and debris. The cell door is to the west.
The stench of the dead overpowers all other scents in this massive cell. The torchlight from outside reveals the ravaged corpses of the unlucky guards that had to feed the animal that lives in here. All the shadows in the room seem to move. The cell door is to the west.
Torches burn brightly on the walls in this long hall. Animal screams and snarls echo all around. The stench of animal waste is very prevalent in the air. The hall travels north and south, while cell doors are to the east and west.
Thick padding covers the walls and cell door of this large cell. The cell door is windowless, leaving the majority of the cell in inky blackness. The cell door is to the east.
This large cell has deep scratch marks on the walls and floor. The walls actually look chipped in some areas. Dozens of dart-like needles lie scattered about. The cell door is to the east.
Animal grunts and growls echo about this long hall. Torches burn brightly revealing sturdy cell doors to the east and west. The hall continues north and south.
This large cell reeks of excrement and sweat. The floor is covered with various bones and half decomposed heads. The cell door is to the west.
This huge cell is extremely hot. The stone floor is covered in ash, while the stone walls appear to have been gashed by very sharp claws. Smoke rises off the floor and walls giving the room a burnt smell. The cell exits to the west.
The shadows in this cell seem to move. The corpses of guards and rats lie about the floor of the cell. The guards have small bite marks in them, but seem to have been killed another way. The east wall looks out of place. The cell door is to the west.
The long hallway ends in a large guard room. Various chains and collars litter the floor, and whips hang from the walls. Kegs of ale are scattered about, providing drink to dull the senses of the poor guards that man the prison. Cell doors are to the east and west, while a hallway starts to the south.
Acid stains mark the walls and floor of this rather large cell. Fumes from the toxic acid hang heavy in the air. The cell door is to the east.
The walls of this large room glow brightly, while the floor pulses with incredible power. Everything seems to fade in and out of view between pulses. There is no discernable exit.
It's hard to tell what scent is stronger here, rot or urine. Dozens of decayed, maggot covered heads lie about the floor of this cell. Large red stains cover the floor and walls. A madman must live here in the darkness. The cell door is to the east, and it appears rather dented.
Torches burn brightly on the walls of this extremely large guard room. Gigantic racks have been set up as beds for the verbeeg guards. A few kegs of ale rest in the corner and some unfinished food lies on a large table in the middle of the room. Moans and shouts can be heard down a hallway that heads south, while animal growls echo from the hallway that heads north. Sturdy iron doors bar cells to the east and west.
This cold, dark cell reeks of sweat and other vile scents. Refuse is piled in the corners, and broken weapons of various types scatter the ground. Thin red marks scar the north wall of the cell. The windowless cell door is to the west.
An icy wind blows through this small, cramped cell. Frost covers the walls and floor, while huge icicles hang from the ceiling. The frozen carcass of a large rat shares the floor with huge pieces of ice that have broken off of the stalactites from the ceiling. The cell door is to the west.
Shadows dance on the walls as the torches in the hallway flicker. A humming noise can barely be heard from behind the iron door to the west. Another iron door bars entrance to the east. Oddly, the edges of this door are covered with what looks like frost. The hallway through the cells travels north and south.
A strange humming noise fills the air in this rather large cell. Pulsing green mold grows from the walls and ceiling, throwing a fluorescent glow about the room. Magic seems to be absorbed into the eerie light. The windowless cell door is to the east.
This small cell is spotless. The stone walls and floor appear to have been polished. The scent of cologne is strong in the air. The cell door is to the east.
Screams of agony and wails for release resonate through this hallway. Torches flicker, creating shadows which dance and play on the walls. The hallway continues north and south. A cell door is to the east and west.
This small cell is relatively free of trash and debris. A lone rat gnaws on a piece of hardened bread in the corner of the room. The cell door is to the west.
The pungent odor of decay hangs heavy in the air of this small cell. Gnawed on, maggot covered corpses are scattered about the room. Rats scurry about in the darkness. The cell door is to the west.
A verbeeg guard lies in scattered pieces in this brightly lit hallway. The smell of death fills the air along with the cries of those that are locked up here. The hallway continues north and south. Cell doors are to the east and west.
Dark clouds of inky blackness float around this huge cell. The smell of excrement and urine hang heavy in the air. Dozens of rats battle in the cell for pieces of flesh or bone. The cell door is to the east.
This small cell is devoid of all light. The black walls pulse with power seeming to absorb all light that would dare enter this cell. The cell door is to the east.
This long hallway is lit by half burnt torches. The scent of the dead is very strong here. Wicked shadows fight each other on the floor and walls. The hallway travels north and south. Windowless cell doors are to the east and west.
This large cell has a floor covered with corpses. Rats and flies feed on the different types of bodies. Dried and fresh stains of blood and puke combine with the horrid stench of the dead. The cell door is to the west.
A buzzing noise drowns out all sound in this dark cell. Thousands of flies swarm about the cell with frenzied passion. Flies drop dead to the floor from an unrecognizable, putrid odor that hangs in the air. A windowless and very sturdy cell door is to the west.
The long hallway empties here into a large guard room. An awful smell seems to be coming from behind the cell door to the west where hundreds of maggots squirm at its base. A buzzing noise can be heard from behind the cell door to the east. An empty keg of ale lies next to the cell door to the south. A hallway starts to the north.
Light doesn't penetrate the thick cell door of this cell. The place smells of decay and death. Hundreds of gnawed on rats litter the floor of this cell. A rat squeaks deep in one of the tiny holes that exist in the walls. The rat seems afraid to join its friends. The cell door is to the east.
This dark and extremely tiny cell is cramped beyond belief. At the most, only two people could squeeze in here. The cell is stuffy and gives a strong sense of claustrophobia. Oddly, this cell contains no prisoners. The cell door is to the north.
The walls of this large room glow brightly, while the floor pulses with incredible power. Everything seems to fade in and out of view between pulses. There is no discernable exit.
This long hallway is brightly lit with huge torches. The floor of the hall is extremely clean and the air smells of perfume. It's obvious that special care is being taken in this area for someone. Large wooden doors stand to the north and west, while the hallway travels east and south. A single name has been carved into each door.
A fireplace roars with life in this huge and lavish room. A massive bed lies in the middle of the room. Crammed packed bookshelves line every wall. Books are stacked on a granite desk that adorns the room, in fact, books are stacked all over the place, including the floor. A door is to the south.
A fireplace burns brightly in these living quarters. The room has a large bed and wooden desk. It seems monsters and animals of all kinds exist here, but they aren't moving or breathing. These stuffed beasts appear to be trophies for the resident here. A door is to the east.
The hallway forms into a four-way intersection. Torchlight reveals spotless floors and walls. A very soft and pleasant perfume hangs in the air. The intersection travels in all directions.
Lanterns hang from the walls, lighting up this very large room. Hacked and stabbed straw dummies are set up all about the room giving evidence that the gladiators practice their skills here. Various wooden weapons and padded armors hang on the walls. The place reeks of sweat but, strangely, a perfume smell also is in the air. The room exits north, south, and west.
This huge room has been set up as a weight room for the gladiators. Lantern light reflects off the walls, which have been lined with mirrors. Iron weights of all shapes and sizes are stacked in the room. Various wooden benches have been set up for certain exercises. A perfume scent mixes with that of sweat. The room exits north and west.
This circular room has a large hole cut about ten foot deep in its center. Steam rises off the water that fills this hole. Wooden pegs line the walls to hang up clothes and towels. Benches have been set up about the room along with a massage table. The perfume scent is very strong here. The room exits north and east.
This massive room has a wide trench cut into the stone. The trench overflows with water, a pool of some sort. The floor near the sides of the pool has been splashed with water and is very slippery. Comfortable looking reclining chairs have been set up around the pool. The sweet scent of perfume hangs in the air. The room exits east and south.
Lanterns adorn the walls of this incredibly clean hallway. Beautifully crafted wooden doors are to the north, west, and south. A single word has been carved into each door. A set of stairs that lead down are in the middle of the room.
This room is totally devoid of light. It seems the darkness has eyes and breath. A strong sense of evil radiates from the darkness. Sound here is impossible, as the darkness muffles and absorbs it. The room feels large and vast. Someone could wander in here forever. There are no exits.
Smoke from smoldering incense floats about these living quarters. A large bed dominates the place, almost being overwhelmed by a vanity area with a large full body mirror. A single candle on a dresser throws scandalous shadows about the room. Salacious paintings hang from the walls and oddly shaped statues rest on top of surfaces. A wooden door is to the east.
This extremely small room has no furniture to brag of, only a very large metal cage. The cage resembles a bird cage, but much larger, and it lacks a door. A straight bar is tied to two ropes overhead making a nice, relaxing perch. A wooden door is to the south.
This large, immaculate room is lit by lanterns. The stone floor has been polished to reflect like a mirror. A staircase spirals upward, while another set of stairs descend down. Wooden doors stand to the north, east, south, and west. A word has been expertly carved into each door.
Huge torches burn from the walls of this massive room. All the furniture in the place is double normal size. This lair reeks with sweat and everything is very filthy. A wooden door is to the north.
A lantern burns brightly in these living quarters. A feather bed takes up the middle of the room, while a stone desk littered with weapons dominates a corner of the room. The room smells like wild animals, and lice covered hair lies about the floor. A wooden door is to the east.
These living quarters are without a light source. A bed and desk are the most significant furniture in the place. Magical energy radiates from all around. A spell of great power was recently cast. A wooden door is to the south.
These living quarters are messy beyond belief, giving the impression this is a cave and not a fine room. Half eaten food and stripped clean bones litter the floor. All the furniture is badly damaged and stained with who knows what. A wooden door is to the west.
Not a bit of dust can be found in this hallway. Lanterns hang from the walls, throwing shadows upon the polished floor. A staircase spirals upward, while wooden doors bar entrance to the north, east, south, and west. A word has been inscribed into each door.
A fireplace burns brightly in this very cold room. The room appears a laboratory of sorts with its beakers and tubes filled with colored liquids. Plain tables are set up about the room, each table displaying a corpse. A wooden door is to the north.
A badly damaged lantern barely illuminates these living quarters. It looks like a tornado went through the room. Everything is badly damaged or completely destroyed. The room definitely needs some remodeling. A cracked wooden door is to the east.
These living quarters are without a light source. The darkened shapes of furniture adorn the room. It looks like a crude bed has been set up on the stone floor. A wooden door is to the south.
A large fire burns in the middle of this room. Broken furniture appears to be the fuel for this huge fire. Cleaned and polished skulls are all about the place. A wooden door is to the west.
Lantern light reveals comfortable chairs and couches that are scattered about the place. Muffled screams, shouts, and cheers can be heard from the south. Passageways branch off the room to the east, south, and west.
This long hallway is lit by huge torches which illuminate polished stone walls and floor. Murals of men and monsters battling are painted on the walls. Two words are inscribed deeply in a beautifully polished stone door to the north. An iron door lies to the south, while the hallway also exits west.
This very large cavern has been fashioned into a barrack. Thin wooden walls give a cell to each guard which contains a crude bed, desk, and closet. Lanterns hang in the corners providing light. Oddly enough, the barrack is relatively clean and organized. Doors stand to the north and the east.
This cavern has been fashioned into a kitchen and storage room. Dozens of kegs of ale are stacked to one side of the room with other boxes of food. A large fireplace roars loudly while a huge kettle sits in its midst with water boiling away. Tables and counters are covered with cutting utensils and half prepared food. A door is to the west.
This room hums and pulses with incredible power. There are no walls, just brilliant light in all directions. A strong wind ravages everything in the room, including a massive throne which seems to emanate the light. A stone door is to the south.
A single stone stairway leads up into the throne above this rather small room, and an unlit, massive torch is attached to the wall at the top of it. Murals of battles of all kinds have been painted on the floor, walls, and ceiling, and they grow stranger toward the far corner, where a second, narrower stair winds down into a din of music and screams. Heat and cold breathe up from it in turns.
This is the entrance room to the pit. Screams of triumph and pain come from within, while cheers ring out from above. The pit is about one hundred feet deep. On the edges of the pit stand hundreds of spectators. Some cheer for their favorite gladiator to win, while others are there for the blood. A gate of steel separates this entrance room from the rest of the pit. The gate is to the south.
This is the north-west corner of the pit. Spectators from above cheer for battle and death. Gore and blood cover the floor and walls. The smell from emptied bowels is very strong here. The pit continues east and south.
This is the middle-west corner of the pit. Body parts and severed heads scatter the stone floor. The weak light from above almost makes some of the limbs appear to move. Everything is slick with blood, which seems to have the crowd above very pleased. The pit continues north, east, and south.
This is the south-west corner of the pit. Spectators shout from above for battle. Freshly spilled guts and blood make the floor extremely slippery. A few severed parts still squirm wondering where their owners are. The pit continues north and east.
This is the south-west portion of the pit. Severed limbs and heads lay in huge pools of blood. The smell of urine and excrement clog the nostrils. Spectators above laugh and cheer at the agony below. The pit continues north, east, and west.
This is the west-middle portion of the pit. Dead bodies of men and monster alike litter the stone floor. The crowd above screams for more action. The pit continues in all directions.
This is the north-west portion of the pit. Torchlight flickers from above turning the spectators' faces into devious shadows. Blood and gore seem to cover everything, making footing very precious indeed. The pit continues east, south, and west.
This is the north-middle portion of the pit. Spectators gaze down from above, greedy for action and blood. Severed limbs and freshly spilled blood make footing dangerous, and seem to bring those above into a wild-eyed frenzy. A large steel gate stands to the north. The pit continues to the east, south, and west.
This is the very middle of the pit. Spectators seem to watch this portion the closest, as the amount of blood, severed limbs, and dead bodies are quite numerous. The recognizable smell of death hangs heavy in the air. The pit continues in all directions.
This is the south-middle portion of the pit. Screams of agony and death mix in with the savage howl of the civilized spectators above. Many of the corpses in this part of the pit seemed to have been literally crushed. The pit continues to the north, east, and west.
This is the south-east portion of the pit. An arm dances wildly on the floor as it sprays blood all about. A spectator above fights with another spectator. The pit continues to the north, east, and west.
This is the middle-east portion of the pit. Torn and slashed bodies share the ground with maggot covered, severed limbs. A rat picks up an eyeball and wanders off. The pit continues in all directions.
This is the north-east portion of the pit. The spectators' faces from above twist and contort in the torchlight, and one spectator spits onto the blood splattered floor. The pit continues east, south, and west.
This is the north-east corner of the pit. A spectator screams for blood and gore, while another collects coins on a won bet. Shouts of victory and defeat ring all about. The pit continues to the south and west.
This is the east-middle portion of the pit. Cheers from above mingle with the cries of death in the pit. Blood and emptied bowels make solid footing nearly impossible. The pit continues to the north, south, and west.
This is the south-east corner of the pit. The smell of burnt flesh hangs heavy in the air. Blood and ripped flesh covers the floor and walls. The spectators above look like hungry ghouls as they drool over the blood below. The pit continues to the north and west.
This room is cloaked in inky blackness and blinding light. The temperature is unbearably cold and sweltering hot. The air reeks of death and decay mingled with the sweet scent of roses. Pleasant music plays in the background along with strangled screams and shouts. A sense of evil permeates around an aura of good. A storm rages over a calm blue sea. Millions of other paradoxes rage about. A throne of hard stone and brittle glass takes up most of the room. Welcome to Chaos, welcome to Pandemonium's home. A narrow stair, the one thing here that stays the same, winds back up to the treasure room.