Assassin's Mountain (Turlo)

99 rooms · level 50

Sebastian's Playroom

Small bits of paper flutter across the floor. The remains of a brown paper bag lie mangled at the feet of the perfect kitty. Various cat toys fly across the room in a scatter. In the corner, a cat box is enchanted to stay forever fresh and clean. A food and water dish lie in the opposite corner. A feeling of joy overcomes all who see the cutest cat ever seen frolic about in pure ecstasy.

Dorm Hallway

The hallway continues from north to south, ending there at the eastern stairwell. The door to the west looks slightly ajar. There does not appear to be any sound coming from the room, at least what can be heard over the clatter farther north.

Dorm Room

A pair of matching bunk beds border the northern and southern walls. The signs of a scuffle look apparent. Footlockers are overturned, scattering belongings across the floor. The door to the Dorm Hallway is to the east.

The Foyer

The gate creaks as it opens, but what lies beyond is hardly worth protecting. A small cave burrows into the mountainside, with a set of double doors at the north end. Another sign lies posted above the door.

Entrance Hallway

Across from the double doors to the south, a large portrait of a handsome dark elf glares down upon the room. The hallway extends to both the east and west, leading to stairwells in both directions.

Eastern Stairwell

To the west is the Entrance Hallway. A stairwell fills the center of this room, leading up to the dorm rooms above. An occasional slamming of a door echoes through the chamber. A loud smash followed by a whimper also can be heard. What is going on up there?

Western Stairwell

To the east is the Entrance Hallway. A stairwell fills the center of this room, leading to the classrooms below. The murmur of voices is barely audible due to the sound of metal clashing echoing through the chamber. One must consider what they truly teach here.

Eastern Stairwell

To the north is the Dorm Hallway. A stairwell fills the center of this room, leading down to the entrance of the complex. Down the hall, the sound of a door slamming can be heard. A shadow flickers up ahead. Perhaps it is just a student.

Dorm Hallway

Although the clatter is getting closer, it is still a bit farther down the hallway. A door to the east shows signs of battering, as though someone has tried to break it down in the past. So far, it has held up.

Dorm Room

The floor shows signs of scraping to and from the door. Apparently, the furniture has been dragged back and forth repeatedly in an attempt to block the door during several break-in attempts. Currently, a pile of furniture lies in the north-east corner.

Dorm Hallway

The sounds from the north are becoming more distinct. Is it possible a scuffle is going on between students? A door to the west leads to a Dorm Room. Scrapings near the lock show it has been picked in the past.

Dorm Room

Unlike most of the rooms in this dormitory, organization seems a major priority here. A shelf of books, mostly old research texts, lies against the west wall. A neatly made bed lies against the north. Something is still disturbing about this place.

Dorm Hallway

Sounds of a scuffle can be heard from the north. To the east, a door leads to another Dorm Room. The hallway continues to the north and south.

Dorm Room

This room currently looks unoccupied. Everything is placed in a neat, orderly fashion. The bed against the east wall is not made, although bedding is folded in a pile near the headboard. A door on the west also leads back to the hallway.

Dorm Hallway

Definite signs of a struggle fill both the hallway and the room open to the west. Shattered furniture and a splattering of blood cover the floor. The hallway continues to the south but ends shortly to the north.

Dorm Room

From the looks of it, either a tornado or a group of adventurers has already been in this chamber. The bed is overturned, along with anything else that was somewhat breakable. Not one piece of furniture is intact. The door, kicked in from the looks of it, opens to the east.

Northern Stairwell

Strange sounds echo from above where a staircase leads. To the east, a doorway leads to a restroom of sorts. A strange creaking sound also comes from that direction. The Dorm Hallway continues to the south.

Northern Stairwell

A shadow darts ahead to the south. An occasional scraping sound and sometimes even a yell can be heard. A stairwell goes down to the first level of dorm rooms.

Dorm Hallway

The corridor continues from the north to the south. To the east, a door with a ying-yang symbol on it can be seen. Far to the south, a shadow can be seen disappearing into the distance.

Dorm Hallway

A loud crashing noise issues forth from somewhere just to the south. The corridor itself continues to the north and south, doors bordering it on both sides. The noise seems to be getting louder.

Dorm Room

This chamber was once the home to a poor, defenseless victim. Now, it is a room full of wreckage. Not a single piece of furniture remains intact. The remains of the door are to the east.

Dorm Hallway

The corridor continues to the north and the south. Doors border it on both sides in both directions. To the east, the entrance to a dorm room can be seen. A commotion of some sort seems to be going on to the north.

Dorm Room

Neat and orderly, it's sickening. Even the bed is made with fresh sheets. Against the north wall is a bookcase with text books and scrolls on it. At first glance, they don't seem significant in the slightest. Unless you happen to think that they being in alphabetical order is significant. Who in their right mind lives here?

Dorm Hallway

The corridor continues to the north and south. A door with a symbol of heraldry is to the west. From the south, the sound of a door closing can be heard, but which one is unknown.

Dorm Room

Clothes lie scattered about this unkept chamber. Whoever lives here certainly doesn't care too much about appearances. The bed smells of stale sweat, and a strangely colored mold grows on plates borrowed from the cafeteria. Luckily, the door leads out to the east.

Dorm Hallway

The corridor continues to the north and south, doorways bordering the hallway in both directions. To the east, a door with the symbol of two crossed swords can be seen.

Dorm Room

This chamber is very spartan in nature. Even the bedframe seems plainer than others in this complex. A shelf of severed thumbs is the only thing that breaks the otherwise plain surroundings.

Restroom

From the smell of this chamber, the cess pool must be a bit full. A creaking sound comes from the floor as weight is put on it. Little bits of mortar lie scattered about, leaving stone with little support holding them together.

Restroom

After a loud crack, the floor gives way and plummets into the depths below. Loud splashes can be heard along with an ominous gurgle. The air rushes up with a foul smell as it is forced out from the shaft below.

Vertical Shaft

The smell coming from below is enough to make anyone's stomach turn. The remnants of the restroom floor can be seen above. Below, strange gurgling sounds issue forth as rubble sinks into the muck.

Cess Pool

A thick smelly goo fills this chamber to a man's height, threatening to pull anyone under who falls in. A vertical shaft leads up to the remains of a restroom. A strange gurgling sound comes from...somewhere.

Dorm Hallway

From the smell, the restroom should be to the west. The corridor continues to the north, doors bordering both sides. From this vantage point, a sniper could target anyone down the hallway.

Restroom

How anyone could stand this smell is beyond comprehension. From the looks of things, this room hasn't been cleaned in months. A test of endurance and tolerance to the distasteful? Or perhaps just sloppy housekeeping.

Dorm Hallway

Splinters of wood scatter across the floor as the door to the west explodes into the hallway. To the west, the remains of a dorm room can be seen. However, there seems to be more important problems at hand.

Dorm Room

Many items imported from Kara-Tor decorate this room, but not to the point of making it feel cluttered. Everything has balance, and every item seems to be in a calculated position to add harmony to the entire chamber.

Western Stairwell

The stairwell descends from above, stopping at a large door with silver embossing on it. In large runic letters, the words "Lecture Hall" can be seen above it. The lock on this door is quite artistic.

Lecture Hallway

The hallway continues from the north to the south, stopping at a large door with silver trim. To the west, a less ornate door is on the wall. In runic letters, "Alchemy" can be read above it.

Alchemy Classroom

Desks are arranged in lines facing the front of this classroom where a chalkboard can be seen. On the chalkboard are some elaborate formulas that seem to be gibberish. Although the classroom is empty, there is definitely some activity coming from the west. The door to the hallway is to the east.

Alchemy Lab

Equipment of every sort and size fill this room. Beakers, vials, and strange brews litter counter tops. Several experiments seem to be currently in progress. The classroom is to the east.

Lecture Hallway

The hallway continues from the north to the south. Doors border both sides of the passage in both directions. To the east, a door is on the wall. In runic letters, "Stealth" can be read above it.

Stealth Practice Room

A large assortment of lights cast strange shadows about this room. The walls seem to be slick black in color, but it might be a trick of the light. A door to the main hallway is on the west wall.

Lecture Hallway

The hallway continues from the north to the south. Doors border both sides of the passage in both directions. To the west, a door is on the wall. In runic letters, "Spellcraft" can be read above it.

Spellcraft Classroom

Nothing more than a podium and rows of seats set up on a terrace, this chamber is used to give demonstrations from various guest speakers. An assassin should be able to recognize who is capable of utilizing magic, and it is here that they learn what to look for.

Research Lab

A variety of spell components litter countertops, the remnants of student experiments. For those who do not have the time to attend both assassin and mage school, Zerai allows the practical research of magic to take place locally.

Lecture Hallway

The hallway continues from the north to the south. Doors border both sides of the passage in both directions. To the east, a door is on the wall. In runic letters, "Weapons" can be read above it.

Combat Practice Hall

The walls are padded in all directions, including the back of the door to the west. Racks of practice and real weapons line the northern wall. To the south, two stands are used to hold armor.

Lecture Hallway

The hallway continues from the north to the south. Doors border both sides of the passage in both directions. To the west, a door is on the wall. In runic letters, "Etiquette" can be read above it.

Etiquette Classroom

Chairs lie scattered about randomly in this small chamber. Books of poetry and heraldry sit on shelves and tables around the room. Papers submitted by various students lie tacked to a board on the north wall. Examples of written works from outside this school are also present.

Lecture Hallway

The hallway continues from the north to the south. Doors border both sides of the passage in both directions. To the east, a door is on the wall. In runic letters, "Gymnastics" can be read above it.

Gymnastics Workout Room

A thick pad covers the floor of this chamber. To the west, a doorway leads to the main hallway. To the east, the chamber opens up to a large pit. Long poles sticking out of the darkness support small platforms. Now why would anyone want to go there?

Advanced Gymnastics Room

Nothing more than a deep pit, students practice the more advanced techniques of gymnastics jumping from platform to platform supported by long poles. Any mistake would be fatal. A student would almost have to fly here to keep from falling.

Lecture Hallway

The hallway continues from the north to the south. Doors border both sides of the passage in both directions. To the west, a door is on the wall. In runic letters, "Traps" can be read above it.

Trap Theory Classroom

Chairs in orderly rows face a large chalkboard on the north wall. Diagrams showing the construction of various types of traps cover it. To the east, the door to the lecture hallway can be seen. To the west, the lab.

Trap Making Workshop

Elaborate constructs of various types fill the tables of this room. Although it would seem that the constructs should be separate, thin wires lead from table to table forming a network around the room. Woe be unto the one who trips on a wire.

Lecture Hallway

The hallway continues to the south. Doors border both sides of the passage in that direction. To the east, a door is on the wall. In runic letters, "Disguise" can be read above it. To the north, a flight of stairs can be seen.

Disguise Workshop

Mirrors cover walls to the north, south, and east. Along the mirrors, tables filled with an assortment of dyes, powders, and wigs can be seen. A door leading to the lecture hallway is on the west wall.

Northern Stairwell

The stairwell descends from above, stopping at a small chamber. To the south, the lecture hall can be seen with doors bordering both the western and eastern sides of it.

Northern Stairwell

The stairwell descends into the depths below, stopping at a small chamber. To the north, a door seemingly wrought of pure gold blocks further access to the inner sanctum. Sounds seem muffled from below. The way north is totally silent.

Room of Doors

In every compass direction there is a door. To the west and east, the doors are made of solid oak with brass banding. To the south, a door seemingly made of pure gold gives entrance to the lecture area. The most intriguing of all, though, is the door to the north. One seemingly fashioned of solid platinum. Oh, to have such wealth!

Bedroom

This room is split into two levels. On the higher west side, a large unmade bed covered with the skin of an equally large bear can be seen. A door on the west wall barely has room to open with the bed in the way. Steps lead down to the lower east side, where a large plush chair sits next to a small table. To the east, a door leads to the main hallway. On the north wall is a large opening leading to a shaft going down into the darkness below.

Counting Room

This chamber contains a large table, several empty chests, and a comfortable looking chair. On the north, south, and west walls are large adamanite doors with elaborate locks. The value of these doors is immeasurable. Whatever lies beyond must be more so. On the table, scales and strange cylinder devices are spread out, presumably to appraise works of art and count the coins of the realms. A door to the east leads back toward the main passage.

Barracks

Piles of rags and hay fill the corners of this room. An interesting contrast to the well organized racks for weapons and shields against the walls. Who...or what...uses this as a barracks?

Treasure Room

A vaulted chamber spans forth to the north. It is not possible for a room this size to be contained within the mountain and not be floating mid-air a thousand yards outside. Magic has definitely been used to make this possible. A large adamanite door is on the south wall.

Vertical Shaft

Down and down it goes, where it stops, nobody knows! At least, that is what it seems from here. To the south, a large opening leads to what appears to be a bedroom. But below, even the bravest souls may not want to know the answer to that.

Vertical Shaft

At the bottom of the shaft lies a black iron grate, preventing further progress down. Long spikes issue from the floor, capable of inflicting instant death on any who might fall down here. A strange darkness almost radiates from below. Anything dropped here would surely fall through the grate into that darkness. One might wonder where that darkness leads.

Short Hallway

A small corridor of worked obsidian goes from the north to the south. At the south end, a door of pure platinum can be seen. To the north, a door seemingly made of pure adamanite glows with an eerie purple light. The glow sends shadows across the hallway, blacking out a small alcove.

Eastern Stairwell

The stairwell descends from above opening to a large chamber with two archways to the east and to the west. A slight draft can be felt, but the direction is not clear. The smell of food comes from the east.

Treasure Room

A vaulted chamber spans forth to the south. It is not possible for a room this size to be contained within the mountain and not be floating mid-air a thousand yards outside. Magic has definitely been used to make this possible. A large adamanite door is on the north wall.

Treasure Room

A vaulted chamber spans forth to the west. It is not possible for a room this size to be contained within the mountain and not be floating mid-air a thousand yards outside. Magic has definitely been used to make this possible. A large adamanite door is on the east wall.

Jailor's Stairwell

A strange glow issues forth through a gate leading to a hallway to the west. Going down into the unknown, a stairwell carved from mountain itself leads to utter darkness. A draft can be felt from below.

Captain's Quarters

Not much difference in this room from the general barracks. Sure, the rags might be finer, and the hay might be fresher, but it is still a nest in the corner! A desk with a strange looking chair sits against the southern wall.

Jailor's Stairwell

To the west, a hallway can be seen leading to the north and south. A gate is on the far western wall. Going up into darkness, a small stairwell can be seen, carved out of the mountain itself.

Cell

Water dripping from overhead echoes through the silence as it hits the floor. Rough stone walls block all escape with the only possible exit being a wrought black iron gate to the west.

Cell

Water dripping from overhead echoes through the silence as it hits the floor. Rough stone walls block all escape with the only possible exit being a wrought black iron gate to the west.

Jailor's Hallway

A short corridor leads from the north to the south. On the west wall, a wrought black iron gate is fitted into the natural stone. To the east, a stairwell leading up can be seen.

Jailor's Hallway

A short corridor from the north ends at a wrought black iron gate fitted into the natural stone walls to the east. A chill fills the air from a small ventilation tube in the ceiling.

Jailor's Hallway

A short corridor from the south ends at a wrought black iron gate fitted into the natural stone walls to the east. A chill fills the air from a small ventilation tube in the ceiling.

Vertical Shaft

Down into the darkness, down into the abyss itself it seems. The only contrast to the perfectly smooth walls is a wrought black iron gate on the east wall. The shaft ends just a few feet above the gate.

Vertical Shaft

Perfectly smooth walls form a cylinder leading both up and down. Who, or what, created this definitely had to have used magic. Not even the finest dwarven craftsmen could carve rock to be this smooth.

High Security Cell

The shaft ends at a small chamber. No handholes lead up. No cracks mar the surface of the walls. A small hole in the center of the room allows drainage for whatever substances might flow forth onto the floor. This cell is definitely meant to keep someone from escaping under almost any circumstance. What could warrant such a prison?

Inner Stairwell

Not a sound fills the air. Even the muffled voices from the lecture hall are completely blocked out. To the south, a door fashioned from what seems like pure adaminite can be seen. Going down into the darkness, a stairwell leads into the unknown.

Inner Stairwell

Not a sound fills the air. To the west, a small corridor with paintings and other pieces of art leads into the unknown. A stairwell ascends into the darkness, a possible option for those who wish to leave.

Smoking Room

A slight draft can be felt guiding trails of smoke towards the ceiling. The room is nicely furnished, with plush chairs, and elaborate ashtrays scattered about. Archways lead to the west and east.

Reading Room

Plush sitting chairs fill the room around small tables with lamps. A slight draft can be felt, keeping all the smoke from the room to the east inside it. To the south, a library can be seen.

Library

Shelves line the walls of this chamber as well as fill the center. Books of every subject await reading by an eager student. Poetry, epics, and even a selection of fiction can be found in this room. The well educated assassin has an advantage over opponents less educated.

Dining Hall

Long tables stretch the length of this room, surrounded by chairs on both sides. The smell of food is strong in the air. To the north, the faculty dining area can be seen. To the east, the kitchen. The stairs are to the west.

Inner Hallway

A long corridor stretches from the west to the east. Along the wall in small alcoves can be seen a painting to the north, and a sculpture to the south. A stairwell can be seen towards the east end of the hallway.

Faculty Dining Hall

North of the student eating area is off limits for students. No poisoning or assassination attempts against faculty are permitted at this institution. The setup here is a bit more formal. Although the food is the same high quality as what is served to the students, the tables are much nicer with elaborate red tablecloths and fine china.

Kitchen

Counters full of fresh vegetables and meats wait preparation. Food here is of exceptional quality and most orders are made to request. Students are not allowed in this area, although mistakes do happen. There seems to be some trouble to the south.

Inner Hallway

A long corridor stretches from the west to the east. Along the wall in small alcoves can be seen a painting to the south, and a stone of some sort to the north. The corridor seems to branch off towards the west.

Sitting Room

It is here that the corridor ends, continuing only to the east. Around this small chamber can be seen some plush chairs and footstools. A bar in the corner has bottles of various intoxicants, but all seem empty. To the west, a large door of pure adamanite can be seen. On it, a lock of elaborate design and complexity prevents entrance without a key. To the north, an archway leads to a trophy room of sorts. To the south, a matching archway leads to an elaborate bedroom.

Trophy Room

It is said you can tell a lot about a man by the type of trophies he keeps in battles. What can you tell about a man who keeps a full sized ballistae in the corner of his trophy room? Mounted on the walls are various types of crossbows, all firmly fixed into the stone itself. The only trophy not of the missile variety is the skin of a large ebony dragon. At first it would seem to be black, but it somehow seems darker than that. Strange...what kind of dragon has skin like that?

Bedroom

A large bed takes up the majority of this room. If you can call it a bed. An immense pile of pillows forms a bit of a nest in the center of an immense chamber, formed of a mishmash of worked stone and natural caverns. The entrance to the room seems more like a typical bedroom. A vanity on the east wall has had its mirror painted over. On the west wall, a small love chair sits alone, fashioned from red velvet. Purple lace covers the majority of the walls, giving a strange luminous to the room under torchlight.

Inner Hallway

Anyone over five and half feet tall would have to stoop going through this hallway. For some reason, the ceiling is quite a bit lower than the rest of the complex. To both the east and the west, large adamanite doors with elaborate locking mechanisms on them can be seen.

Kitchen

Most of the cooking takes place in this part of the kitchen. Shelves line the walls filled with spices from all of Toril. To the north, the preparation area can be seen. A pantry is along the east wall.

God's Pantry

And the god Turlo made a batch of cookies following his auntie's recipe. But he was not wise in the ways of godliness, and in his ignorance, he accidentally breathed life into his creations.

A Long Drop

Light can be seen from above, and only darkness from below. All around this wide shaft are poles reaching upwards. The shadows of platforms cast an eerie gloom before turning to complete black as one goes down.

A Room of Failed Students

Dried blood and bits of bone mark areas where unsuccessful students tried to pass their final exam. Far up above, pinpoints of light can be seen around the shadows of students jumping from platform to platform.

Inner Sanctum

Black obsidian forms the walls of this small and secluded chamber. Overhead a shroud of darkness gives a shadowy look to the room. Light reflects off the mirror smooth sides, casting strange shadows about. A single throne fashioned from the black metal adamanite sits in the center of the chamber. What sort of being would hold an audience here?