Connecting Area I (1000 rooms SD3)

347 rooms · levels 10–50

The North Ride

The path stretches on as the sounds of nature echo softly. The sweet smell of mulberries wafts through the air and small chipmunks scurry about, gathering berries that have fallen to the ground. A badly overgrown path winds into the Northern Daleville Forest to the north while the main ride leads south and east.

The North Ride

The sounds of nature abound from all directions, including such sounds as the hoots of owls and the songs of various birds. The thick carpet of the ride leads off to the north and to the west, guarded on each side by tall, thick oaks.

A Small Wooden Bridge

This sturdy wooden bridge crosses the gap caused by the rushing of the small river below. The wooden expanse is large enough for two to pass by comfortably. The North Ride stretches to the east toward what appears to be plains, or to the west toward the forest.

The North Ride

The North Ride takes a sharp turn to the north here and continues out of sight. A few trees, struggling to become part of the dense forest stand here, seemingly out of place in the expansive plain that opens up to the east. To the west is the small river and a large, dense forest.

The Plains of Daleville

A wide open field expands to the north and east from here. The grass stretches out like a plush, green carpet. A few trees in the distance spring out of the emerald field, providing brief moments of shade during the day. Dense forest lies to the south, blocking passage.

The Plains of Daleville

The Daleville Plains stretch off in the distance with an almost majestic appearance. A large boulder sits here to the north, providing a bit of shade and a place for weary travelers to lean back and rest.

The Plains of Daleville

The plush, green field stretches out to the north and east here. To the east, cutting through the plains, is what appears to be a small ravine. The sweet, refreshing smell of grass wafts through the air. To the south the trees open slightly and a small path leads into the thick trees that borders these plains to the south.

The Plains of Daleville

The emerald field is briefly interrupted here by a small ravine that runs off to the north. The plain continues on to the north and west. The grass provides comfortable travel to the weary feet of many who pass through here.

A Deep Ravine

The dirt walls of this deep ravine keep the air here cool and damp. The walls are narrow, making travelling in groups a bit difficult. The ravine cuts through the plain to the north, leading toward the dense forest.

A Deep Ravine

The dirt walls of this deep ravine keep the air here cool and damp, while their narrowness makes travelling in groups a bit difficult. The ravine cuts through the plain to the north, leading toward the dense forest, and to the south.

A Deep Ravine

The dirt walls of this deep ravine keep the air here cool and damp, while their narrowness makes travelling in groups a bit difficult. The ravine cuts through the plain to the north, leading toward the dense forest, and to the south.

A Deep Ravine

The dirt walls of this deep ravine keep the air here cool and damp, while their narrowness makes travelling in groups a bit difficult. The ravine cuts through the plain to the north, leading toward the dense forest, and to the south. To the east, dug out of the dirt wall, is what appears to be a small entrance to a cave.

A Deep Ravine

The dirt walls of this deep ravine keep the air here cool and damp. The walls are narrow, making travelling in groups a bit difficult. The ravine cuts through the plain to the south, leading toward a dense forest in the distance.

The Plains of Daleville

The emerald field is briefly interrupted here by a small ravine that runs off to the south. The plain continues on to the north and west. The grass provides comfortable travel to the weary feet of many who pass through here.

Cavern Entrance

It is unknown as to whether this cave was created by the forces of nature or by man. Nonetheless, the darkness and dampness in this tight passage can be uncomfortable. The cave exits west into a ravine or continues on to the east.

A Large Open Cavern

This room is quite a bit larger than its connecting passages. The earthen floor is cold and damp, but the room would appear to provide good shelter from the elements outside. Perhaps that is why this cavern was created. Small passages lead off in all directions.

A Small Passage

The small cavern dead-ends here in this tight room. The earthen walls are damp and cold, but the space provides a nice hiding spot from those who wish not to be found.

A Small Passage

The small cavern dead-ends here in this tight room. The earthen walls are damp and cold, but the space provides a nice hiding spot from those who wish not to be found.

A Small Passage

The small cavern dead-ends here in this tight room. The earthen walls are damp and cold, but the space provides a nice hiding spot from those who wish not to be found.

The Plains of Daleville

A towering oak stands here providing shade from the hot sun during the day, and a comfortable place for one to sleep during the night. Small tracks in the dirt around the base of the tree hint at the small animal life that exists in the plains. The field of green stretches out to the east, south and west.

The Plains of Daleville

In the distance to the east a small ravine can be spotted. In other directions, the plains stretch out majestically. A dense forest can be seen in the distance to the north.

The Plains of Daleville

A towering oak stands here providing shade from the hot sun during the day, and a comfortable place for one to sleep during the night. Small tracks in the dirt around the base of the tree hint at the small animal life that exists in the plains. The field of green stretches out to the east and west, while a small path leads into the woods to the north.

The Plains of Daleville

In the breeze one can smell the scents of nature, the scent of the grass and dirt, the aroma of the neighboring mulberry bushes in the woods nearby. The air also carries with it the faintest sound of rushing water from a river off in the distance. The plains continue on in all directions.

The Plains of Daleville

In the breeze one can smell the scents of nature, the scent of the grass and dirt, and the aroma of the neighboring mulberry bushes in the nearby woods. The air also carries with it the faintest sound of rushing water from a river off in the distance. The plains continue on to the east, south and west.

The Plains of Daleville

The Dagger Hills can faintly be made out to the northwest while here, the plains of Daleville stretch onward to the north and east. Small animals occasionally scurry by, minding their own business.

The Plains of Daleville

The wide open plain expands in all directions here, stretching out like a plush, green carpet. In the distance toward the east is a dense forest and to the west lie the Dagger Hills. In the air wafts the sweet scent of oak, pine, and grass.

The Plains of Daleville

Here the emerald plains of Daleville meet a thick, dense forest to the north. The plains continue on to the west and south. The scent of oak and pine wafts from the forest bringing with it a sense of peace.

The Plains of Daleville

the thick, plush grass seems to thin out here as the plains begin to meet with the Dagger Hills. Shade and shelter is difficult to find in this open field, although a forest can barely be spotted off in the distance to the east.

The Plains of Daleville

The plains of Daleville don't seem as rich and plush as they do in other areas of the plain. In the distance toward the west, one can see where the plains die out, joining with the Dagger Hills that seem to grow out of nowhere. The plains continue on to the north and south.

The Plains of Daleville

The plains of Daleville don't seem as rich and plush as they do in other areas of the plain. In the distance toward the west, one can see where the plains die out, joining with the Dagger Hills that seem to grow out of nowhere. The plains continue on to the north and south.

The Edge of the Plains of Daleville

The thick grass meets here with the dense forest to the north, and the earth that forms the Dagger Hills to the west. The air carries the sounds of small birds and wildlife, while also carrying the sweet scent of oak, pine, and earth.

The Edge of the Plains of Daleville

The thick grass meets here with the dense forest to the north and the earth that forms the Dagger Hills to the west. The air carries the sounds of small birds and wildlife, while also carrying the sweet scent of oak, pine, and earth.

The Edge of the Plains of Daleville

The plains of Daleville meet a dense, thick forest to the north and west. Although a small trail allows passage north, the brush is too thick to adventure west. The echo of an owl carries through the air. One can take the path north, follow the edge of the forest to the east, or carry on in the plains to the south.

Rolling Hillside

The rolling hills are a brilliant, majestic green here as they sprawl out in each direction. to the north one can spot some tall, ivy covered walls, behind which sits a silvery grey monument, a castle, with tall crystalline spires. The landscaping looks quite beautiful from here, blending in nicely with the rolling hillside.

The Dagger Hills

A narrow path winds its way through the Dagger Hills. The hills are given their name from the dagger shaped grass that grows in the area. Small animals dart about occasionally. The path heads to the north and to the east, while what looks to be an old keep is off to the west of here.

Path in the Dagger Hills

These tall hills spread out across the land. Green dagger-shaped grass grows here, and small animals occasionally come by to snack on it. A larger hill can be seen to the west, and a narrow trail heads north and south. To the east the Plains of Daleville stretch as far as the eye can see.

Grassy Hills

The grass here is lush and green as the rolling hills continue. A large hill can be seen to the west. It seems to be larger than the rest of them by at least twofold. A path winds its way through the hills. To the east the Plains of Daleville run east and south into the distance.

An Oddity in the Hills

A large tree grows here in the hills. It is strange that it does, because the terrain isn't suited for such. Nevertheless this sapling struggles to grow among the tough soil. A path winds its way west.

A Large Hill

This is the largest hill in the Dagger Hills. It towers over the rest, yet is still rounded. A small cave buries into the ground here and a path winds its way through the Hills to the North and East. Down the hill to the west can be seen the plains of Daggerdale stretching out below.

Hard Hills

The grasses have given way to a more rocky terrain. The ground here is rocky and would be considered mountainous except for its small height.

Descent into Auschendoun

The narrow path which curves here extends north and south as it leads between the Dagger Hills and the Woodlands of Auschendoun to the north.

Under a Hill

This small cave lies under the monster hill. The air is deep and dank. It is cool in here. There is a little bit of light shining from above. The cave continues east.

Cave in the Hills

This large cave is dark and black. Water is present and drips around forming various stalagmites and stalactites. The opening for the cave lies to the west.

Entering the Hills

These hills are covered with a dagger-like grass. It can be slightly rough to the touch. A small trail winds its way east through the hills. A drawbridge extends to the north leading into a small keep.

An Abandoned Keep

The once stone floor has been deteriorated over time and is nothing but loose stone now, while small chips of stone break off from the concrete wall as you move through here. This place could actually collapse at any moment. Some old scribbling is on the east wall near the door. Weak beams support exits in just about every direction.

On the Ashaba River

The river winds on through the forests and mountains like a neverending snake. Small fish swim beneath you, as you move on. An old bridge can be seen to the south.

Under the Wooden Bridge

A wooden bridge crosses the river at this point. Some soft sunlights pass through the wood and take place on the dark water. The water is cold here, maybe because the sun can not warm it.

A Quiet Area of the Ashaba River

The birds fly around the trees singing melodious rhymes and some of them stop at the shore to take a rest and kill their thirsty with the fresh water. The water almost does not move here. There is a narrow path to the west and the river continues to the east.

A Large Wet Rock

Between the wide sides of the river rests a large rock. It's covered with some fungus and a crack at its center almost divide it into two pieces. The waters run around it and some little carps play at its top. The river keeps its flow to the south, but there is a little extension of water to the east.

Lily's View

The river enters through the north, and many white spots can be seen to the east. The forest around the river invites all natural creatures to be in love with it. This exciting view can stun anyone.

Peaceful Waters

This side of the river is not as deep as the rest of it. Small soft pebbles shine at the bottom and a grassy cottage runs at the shore. There are no fishes around, no birds flying, just the wind and a couple of clouds at the velvet sky.

Pool of Yeven

This is a really quiet place. The pool of Yeven shines at your view, and everything around seems to contemplate the peace and tranquility of it. A grassy, green cottage covers this land and you can see how the river flows to the pool. The Ashaba river continues to the east.

A Road Through the Southern Forest

This is a well kept road leading into the forest south and east of the Village of Daleville. A small bog sits just off the road to the north of here, while the road winds its way east and south into the forest. The road leads west back towards the Village of Daleville.

Heading Towards the Forest

Surrounded by bogs, the road begins to enter the forest. Trees that used to thrive here are standing colorless and dead at the edge of the bogs. Having their life stolen by the putrid waters and mud of the bog. The road leads east into the forest and west towards Daleville. A small trail winds southward into the increasingly heavy bogs of the DankMoors.

Curving Road Through the Forest

The road winds and curves through the woods like it is a natural part of this scenery. Off to the south a large grove of trees can be seen towering above the rest. Maybe a grove of oak or ash, it is hard to be sure from this distance. The road continues east and west.

Deep Forest

Engulfed within the trees, no sign of man can be found save the road leading travelers. The trees seem to be ignorant of the toils of men in the world, content living and thriving here. The road leads north and west from here. A small road winds through the trees to the south.

Continuing East on the Road

Jutting up through gaps in the stones of the road, the plants of the forest have begun to reclaim this section of the road. The trees thin here, to give a wonderful view of Harper's Hill. The road heads up a rise to the north and into a clearing to the west.

A View of a Castle

The forest opens here on top of small rise in the landscape. Off in the distance to the north the towers of a castle can be seen. This close to Daleville it must be Castle Krag. The jutting stonework of the castle creates an odd contrasting view of the forest. Travel is possible to the south and east.

Road Through the Forest

Moss covers the road here, giving the cobblestone path an old weathered look. The sounds of the forest seem to have grown in volume and variety. The forest seems to continue as far as the eye can see in every direction. The road heads off east and west from here. To the south a small trail cuts through the trees and winds off in that direction.

Meandering Road

Twisting and turning the road bends to the will of forest, going only where the trees allow it passage. Huge trunks guard the road's edge, securing any invasion by the cobblestone into their domain. The road is forced to wind north and west from here.

Narrowing Road

Closing off slowly, the forest advances on the road, creating a narrow pathway between two huge elm trees. The road seems to be losing a battle with nature this deep within the forest. The road barely continues to the south and east.

Forest Choked Road

The road is almost completely covered over by the forest here. Vines growing across the stone path, making footing unsure. Barely noticeable through the overgrowth, a small path wanders off to the south. While the main road heads to the east and west.

Path through the Forest

Clogging the small path, the woods work hard to conceal this passageway. Peering through the bushes and low branching trees, a mound of logs can be seen through the forest to the south. Maybe a cabin or old ruined house is hidden there. A small road can be seen to the north and a small stream gurgles to the east.

Path Just off the Road

Worn away by travelers, this path is definitely man made. Cut through the forest, it would seem to lead to a commonly visited place. To the north the path seems to be larger opening up into a clearing or something.

Traveler's Campsite

Entering a clearing, a fire pit is quickly spotted as well as makeshift benches and chairs. This seems to be a campsite used by travelers on the road. A community resting spot. Cleared and kept up by each traveler for the ones to follow to have a place to bed down for a night. The path heads off to the south.

The Wasteland of Thar

The wasteland of Thar goes far south and off to the east. The tips of snow covered mountain peaks can just be seen to the east. Just west is another mountain range known as Dragonspine.

A Sharp Bend in the Forest Path

A large oak grows in the center of the path, forcing travelers to walk around the huge diameter of its trunk. A dark green moss grows thickly on the north side of the ancient oak. The dirt path twists to the east and south in a drunken manner.

A Path Beneath the Tall Trees

The treetops sway overhead as the wind grows stronger. Birds, hidden high in the branches, sing a soft song to visiting strangers. The forest path leads north and south.

A Dirt Path Through the Border Forest

Tall sycamore and elm trees line the road here, creating a natural border alongside this small dirt path. A tall branch from one of the elms has broken and dangles overhead, ready to fall at the next strong breeze. The path winds north and west, and a small leafy path stretches east between the green trees.

Lengthening Shadows in the Border Forest

A heavy, smooth rounded rock lies in the middle of the path, stubbornly refusing to make way for civilization. The branches reach down from above, almost as if they were alive and trying to prevent travelers from going further into the forest. The small path curves to the south and east.

A Shadowy Grove of Trees

The path grows dark as it cuts through this overgrown section of the Border Forest. Crawler vines stretch out onto the trail, oblivious to the passage of travelers. The trail twists to the north and west.

Near the Base of Dagger Falls

The roaring of Dagger Falls emanates from the south. The trees grow thickly in that direction and block visibility. However, tiny raindrops of mist float through the air, further evidence that the falls are close by. The path leads east and west.

A Misty Path Through the Border Forest

Cool mist saturates the forest air, floating in from the Dagger Falls nearby. The air smells fresh and the ground has grown damp. The dirt path diverges here going north, east, and south.

A Twisting, Muddy Forest Path

The trail here has grown quite muddy from the water that has condensed on the leaf covered path. Strong oak and elm trees restrict travel through the forest to this muddy path. The mud is only an inch or two deep, just enough to make a mess on an adventurer's boots. The trail curves west and north.

A Stone House

This is a small humble abode of someone. It's not very well kept as dirty clothes, dishes and hunting weapons litter the floor. A lionskin rug covers most of the stone floor and windows are on the west, east and north walls. A little fireplace is in the center of the south wall and several trophies rest on its mantle.

A Log Cabin

This is a very well crafted log cabin. Trollbark wood was used for the logs and a water mixed with lava dust and limestone was used as the sealing compound. A closed steel fireplace sits at the center of the room. It appears the fire place also serves as a stove. A scattering of chairs, bookshelves and other living demands are placed throughout the room here.

A Stone House

This stone home is in the shape of a perfect square. It looks like the typical home of a ranger you would find living in this part of the realm. Several heads of some odd looking beast are stuffed and fixed to the walls here, while the floor isn't composed of stone, like you would expect, but lined with dracolich bones. Whomever lives here is quite the morbid decorator.

A Golden Ladder

A golden ladder continues its extension to the sky. Looking up one can't get a clear view of where this ladder ends, while looking out you can see a beautiful view of the High Forest and its surroundings.

A Golden Ladder

At this position this golden ladder is at least five hundred feet above the ground. You are higher than every tree in the High Forest except the one this ladder is leaning against. Looking out to the northwest the Elfshadow Village looks like nothing more than a dot.

A Golden Ladder

At this elevation the winds cut crisp and are strong enough to remove anyone from this ladder, yet the ladder yields sturdy. Within the clouds here nothing is visible and air is thin.

The Ante Room

A sign above the north door reads, 'Order of the Golden Eagle'. What appears to be members of this Order are congregated in this room clothing themselves in some strange garb in preparation for a meeting possibly. As high in the sky as this room is, it doesn't sway and the air isn't thin at all. Looking out of the windows, you can just about get a glance of the Forgotten Kingdoms of the north and south.

Order of the Golden Eagle Sanctuary

This is not at all what one would expect to find in this room far into the sky. It is an amazing large circular room, which is lined to the borders with large oak trees, whose roots seem to need no earth to feed. There is no roof, but some sort of magical dome which projects a tint of white in it. A stone altar lives in the center of the room and the great druid book rests on top of it. In the northern part of the room rises a large platform and a very beautifully crafted oak chair with the head of an eagle rising out of the back of it. The floor of this room is composed of loose eagle feathers, making for soft walking only if the floor didn't move while you walked.

Forgotten Treasure Room

This used to be a treasure room for the order of knights that used to inhabit this keep. The walls are a smooth black coral and although it is very dark and dry in here, the walls seem to project some sort of light. It appears those knights accidentally left behind some relics in their probably hastily exit from this keep.

Well Within Shadow Gap

Long, foreboding shadows hang and cling to everything, displaying the reason the gap has earned the name Shadow Keep. Unfortunately, this is the shortest route to the southlands. Mocking the land seems to know that fact and enjoy the irony of its position. The road makes its way north and south.

Intersection In the Mountains

Rising to the highest point in the pass, the rock opens up and smooths out, allowing easy passage here. A small, narrow trail leads off higher up the mountains of Thunder Peaks, possibly a way to a look out. The main road continues south at this point.

Eastern Summit

This part of the summit is riddled with large boulders that have fallen from higher peaks in the range. A large group of boulders have formed a mound with a jutting design. There appears to be a crevice within the mound barely large enough for a man to fit through. Entering the mound might be possible to the east. The summit seems to descend to the south.

A Mountain Hideout

Squeezing through the crevice between two fallen rocks, the hole opens up to reveal the hollow center of the mound. Glittering with piles of gold, weapons, armor and jewels, this cavern has to be a hideout for raiders of Shadow Gap. The only exit is to the west.

Narrow Rock Ledge

The path narrows and leads onto a ledge that winds its way down the mountain flowing into Shadow Gap. The ledge itself is barely wide enough for one person to cross safely. With the loose rocks, footing becomes extremely treacherous continuing west, while to the east the path opens up.

Rounding the Ledge

Rounding a large jutting rock, the ledge ends at a short ten foot drop down to a path below. Farther to the west the North Ride can be spotted. Its well kept pathway welcoming and refreshing in comparison to the dangerous trails within Thunder Peaks. The ledge leads east around the mountain.

Down a Cliff

Jumping down to the path below, the peaks seem to sigh as another traveler escapes its grips. The lower path is narrow but passable and much more stable than the ledge above. A series of hand holes can now be seen leading back up to the ledge. The lower trail leads to the west and the Shadow Gap.

South End of Shadow Gap

The mountains open here to allow passage for travelers to easily cross the great ranges of Desertsmouth and Thunder Peaks. Large conifers are just off to the side of the road, marking the entrance to the gap. The road continues north through the mountains and south to the southlands. A small rough path heads off to the east.

Rounding a Balanced Rock

Howling through the passage, the wind has picked up speed and increased in volume to a deafening roar, making it hard to hear anything above the scream of the mountain. A large rock formation shows signs of the wind's effect, being no more than a foot at the base and expanded out and up to a radius of at least four feet. Rounding the balanced rock the road heads to the west and north.

Split in North Ride

The road forks here as the gap opens up to allow easier passage. The main road continues through the mountains to the south, while a less traveled path heads off to the west. The wind has calmed to a strong breeze. The road heads towards a large balancing rock to the east. There is a rock in the center of the road with an etched sign on it.

Path to Wilderness

This less traveled path leads down out of Shadow Gap onto a grassland plain. The wind is gone here and the smells of flowers and grass fill the air. Though this path is less traveled, the ease of traversing it is better than the gap. The path leads to the west and to an intersection to the east.

North Ride

This is a main passage for many travelers of the realms. The North Ride leads from the town of Tilverton to the Dalelands beyond the mountains. The road here is in good repair and just below the south end of Shadow Gap. The road leads north to the gap's entrance and to the south.

The Cold Field

The Cold Fields continue in all directions. To the east can be seen the Sea of Falling Stars. There is a cold wind the constantly blows across the field. The smell of sea air is faint and the sounds of seagulls can be heard off in the distance. The trail goes to the north, south and east.

The Cold Field

The Cold Fields continue in all directions. To the east can be seen the Sea of Falling Stars. There is a cold wind the constantly blows across the field. The smell of sea air is faint and the sounds of seagulls can be heard off in the distance. The trail goes to the north, south and east.

The Cold Field

A frigid wind howls through this area from the gorge to the north. The trail runs through this particularly desolate area of the Cold Field. There is a solitary pile of stones, that used to be a tower at some point, to the southeast. The River Ashaba is now visible to the south, as well as the land of Scardale. The trail continues to the south, east, and west.

The Cold Field

The Cold Fields continue in all directions. The Elven Court can still be seen to the far northwest, but it is fading from view. The Sea of Falling Stars is becoming ever more visible to the east and is looming ever larger on the horizon. To the south Scardale is visible, the land seems scarred, thus its name. The sea air becomes stronger and more defined, and the sounds of crashing waves mixes with the sounds of seagulls overhead. The trail leads to the north, east, south and west.

The Cold Field

This section of the Cold Field is strangely quiet, the silence of the wind only adds to the strange feeling. There are no signs of any animal life. The lack of animal life might have something to do with the jumble of stones to the south. It appears to be the ruins of a tower. There are some rooms intact, that have not collapsed yet. Upon a closer view it is obvious that someone is still inhabiting the fallen structure. The trail continues to the east, south, west and north.

The Cold Field

The Cold Fields continue in all directions. The Elven Court can be seen to the far northwest, but it is fading from view. The Sea of Falling Stars is becoming ever more visible to the east and is looming ever larger on the horizon. To the south Scardale is visible, the land seems scarred, thus its name. The sea air becomes stronger and more defined, and the sounds of crashing waves mixes with the sounds of seagulls overhead. The trail leads to the north, east, south and west.

A Road Through the Hills

This paved trail winds its way throughout the Dun Hills and serves as a passageway for caravans and travelers. Deep ruts and footprints in the road indicate a large number of people travel this way. To the north, the road becomes more paved as it approaches a large city off in the distance. The road winds to the east, while mounds of hills can be seen to the west and south.

A Road Through the Hills

A wide dirt road has been created here and twists and turns among the numerous hills in this range. The ground slopes slightly downward to the south, so it is possible to get a wondrous view of the open dale here. The road itself looks heavily used and off to the side, a broken wagon wheel sits on the roadside rotting. The road continues off to the west and the south.

Dun Hills

The Dun Hills are often regarded as one of the most beautiful sights in the Dalelands, and this reputation is well deserved. To the south, the hills seem to roll on forever, each plush with wildlife and grass. The sounds of wild wheat waving in the wind have a very calming and peaceful effect. A dirt road used by people in this region leads off to the west and south. To the north, the hills continue, and there is a large fortress.

Approaching A Fortress

Behind one of the larger hills in this area, a massive wooden fortress has been constructed to the west. It stands at least twenty feet tall and looks strongly constructed. Even from a distance, the massive wooden fortress door can be seen easily. The grassy hills continue on in all directions, although the only traversable route is to the south.

Dun Hills

The hills in this part of the plains are even larger than the ones to the south and west of here. Like huge bumps jutting out into the sky, they are covered in grass and wild plants. A patch of wild corn grows in one area, and it is evident plants normally cultivated on farms grow unchecked out in the wild. A dense and impassable forest lies to the north and east.

Rauthauvyr's Road

This road leading across the Dun Hills has been paved from the dirt and is heavily used. Wagon tracks have left furrows in the road, and the rainstorms in this region dissolve and solidify the road. To the north and east, a field of rolling hills seems to stretch on forever. The distant sound of rushing water comes in from the south, where a black wooden bridge spans over the Ashaba River. The road continues to the west and south.

Dun Hills

A large number of hills dominate this plain, some of them small, others huge. Most of them are covered in thick, tall grass, and in some cases, plants and crops have grown wild here. Attempts at farming by the people of the Dales have resulted in failure due to all the hills and slopes. The lush hills extend in all directions except to the west, where the hills stop and are replaced by a field.

Approaching the Blackfeather Bridge

To the south, the fast flowing Ashaba river cuts across the land like a watery knife. The hills have gradually flattened out and become a plains near the river. Also to the south is a large, wooden bridge that has been painted completely black, hence its name. This landmark was built years ago to replace an old wooden bridge that had been destroyed. There is a clearing near the bridge for travelers to rest their weary bones.

Bank of the Ashaba River

The air is filled with mist as the Ashaba River flows to the south. The strong current and rocks in the river send sprays of mist into the air. To the west, a dirt road leads out of the Dun Hills and leads into the Blackfeather Bridge. The Hills continue on to the north and stop just short of the river, creating a small valley.

The Blackfeather Bridge

The Blackfeather Bridge was built several years ago to provide a safe means of crossing the Ashaba river. A constant stream of travelers and caravans cross this bridge every day either on their way to Sembia or other destinations. The bridge is very sturdy and has withstood the passage of time and wear. The coat of black paint which makes this bridge unique seems like it was painted yesterday. Wooden barriers have been placed on either side of the river as to prevent accidental dips into the Ashaba.

Ashaba River

This fast flowing river provides much needed water to the fertile soils of the Dalelands. It cuts through this valley of hills and continues on eastwards towards the Feather Falls. To the west, a magnificent wooden bridge painted in black spans the width of the Ashaba. It is one of the landmarks of the region and sees heavy use from the merchants of Sembia to the people of Merilon. To the north, a bank of hills can be seen beyond the river bank.

Ashaba River

The Ashaba River flows in from the west and continues eastwards towards Scardale and the Feather Falls. The ground near the river is considerably more rocky and a rock fall has blocked all passage to the east. There is enough room for the river to keep flowing east, although more slowly, but not enough to traverse by a person. To the west, a black bridge spans over the Ashaba.

Approaching the Blackfeather Bridge

The sound of rushing water can be heard to the north, where a black wooden bridge spans over a sparkling river. The trail widens here just before the bridge, there is enough room for several wagons of people to take a rest stop here. The river waters are cool and clean, so this is an ideal place for horses to drink and to fill canteens and water barrels. To the south, the road winds its way among the Dun Hills.

The Moonsea

The surface of the Moonsea is a deep, dark purple. The icy cold water seems heavy upon touch. The very depths of the Moonsea may hold secrets and treasure, but the Moonsea jealously guards those, and will not release them easily. To the east, the sea is guarded by high mountains. Their peaks are eternally covered in snow.

The Moonsea

The southern edge of the Moonsea is dark and brooding. One can hear the sinister plots of the region whisper in the wind, yet the water remains still against the shore. The bottom is dark and it is impossible to tell the depth of the water. To the south is a sandy peninsula.

The Moonsea at Mulmaster

The southern shore of the Moonsea becomes almost non-existent as the cliffs of the northern part of the Earthspar Mountains drop almost vertically into the sea. Entrenched in a strategically fortified break within these mountains is the fortress city of Mulmaster. The city blocks one of the main roads to the south leading towards Tantras.

The Moonsea

To the south is a large city that is built into the sides of the mountains. It appears to be a naturally protected fort. Fishermen ply their trade in the nearby waters, but seem very upset and angry if any approach their vessels. Although they pull a fair-sized catch from the depths of the sea, no fish breaks the surface of the water, and there are no sea-hunting birds in the area.

The Moonsea

This section of the Moonsea is deep. There is some reflection off the mountains, but their shadows seem to cloak the Moonsea in black mystery. A cold wind blows from the east off the Earthspar Mountains, and one can almost hear the groaning of the great white glacier that is pressing in its midst.

The Eastern Shore of the Moonsea

The Moonsea is dark and quiet here. To the east, is a small coastal village. From here, one can see a trail leading from the village into the steep, rocky ice-capped mountains. Far to the south, the White River rages into the Moonsea from a snow-capped glacier.

The Moonsea

The ruins of a city sit to the north, and to the distant west, lie the rotted vine-covered ruins of another great city. The remainder of the city walls show that at one time, these cities were on a par with Phlan, but the constant wars of neighboring cities, ogres and remorseless dragon assaults took their toll. Tales of lost kings and great, buried riches found just beneath the surface circulate in the rest of the realms, luring adventurers here to disappointment or certain demise. But surely, there might be some truth to the tales?

The Moonsea

The Moonsea dips to the south into a large, natural bay. A walled city controls the southern end of the bay. The forest has been cleared away for many leagues, but it can still be seen far in the distance to the south. The sea stretches out to the north, east and south from here.

The Moonsea

To the north, the Moonsea is encroached by a jagged, gray peninsula. From here to the west, one can make out a large walled city. To the southwest, there is another walled city of equal size. Foreboding mountains rim the sea far to the east. The water here is a deep, dark blue, and while clear, one cannot see much past the walled surface.

The Bell in the Depths of Moonsea

Suddenly, as if wanting to share her secrets, the ruins of white spires can be seen beneath the surface of the Moonsea. Here lie the ruins of Northkeep, a once great and magical city built long ago on an island here. It stayed the attacks of orcs, giants and other evil races both because of magical protection and because these races were not inclined to sea actions. Then one day, 40,000 of these inhuman races gathered at the north shore. Their mages, shamans, witch doctors and priests chanted to their gods to destroy the human interlopers. Angered by the petty requests, the evil gods came down and destroyed their priests, and Northkeep in the process. Today, the area is said to be haunted, and on foggy nights, the bells from the tallest towers, now submerged, can be heard as far away as Hillsfar. At the very least, Northkeep gives warning of what will happen to humankind should they continue to encroach on the northern lands.

The Moonsea

The sea is dark and silent. An occasional shadow flits across the surface, creating only a slightly darker image on the sea. Looking up far aloft on the highest thermals, a dragon shape flies silently by, heading north. The fishermen on the lake set sail for shore, as they have no desire to tempt a hunting dragon.

The Moonsea

The Moonsea, also known as the Sea of Dragons, forms a natural bay to the south, where a citadel stands guarding the shore. The hills slope into some low plains to the west. One can see where the River Tesh cuts its way through the sandy riverbed from Daggerdale Falls to the east. It is also easy to see how the Dragonspine Mountains to the northwest got their name. Far to the east lie the snow-capped peaks of several mountain ranges.

The Moonsea

A rocky peninsula made of gray granite juts into the center of the Moonsea. Craggy coves make excellent hideaways for sea dragons, ambushes, pirates or secret caves with buried treasure. A cold wind blasts off the northern hills, sending shivers of evil from the Great Gray Land of Thar.

The Moonsea

The center of the Moonsea seems isolated. There is some shipping activity coming from the three main cities to the west. Exposed to the cold north winds, the Moonsea is a bit more turbulent here. Its deep purple waters hide what might lurk below the surface. To the west lies the colder end of the Moonsea.

The Moonsea

The sea is dark and silent. Small ripples and currents only slightly mar the smooth surface, making it seem as if something is below, lurking. A few twigs drift on the surface. It is very, very difficult to see below the dark blue surface.

The Moonsea

Some shipping activity seems to be going in and out of a half-ruined city to the north. Although mostly calm, there seems to be some strong undercurrents here in the Moonsea. The water is still cold, but not as icy as it can get far to the east. Far to the west is a walled city. To the south, in a secluded harbor, is another walled city.

The North Shore of the Moonsea

The Moonsea is dark and forbidding, holding the secrets of time itself. To the west is a partially ruined city, about half of the size of Hillsfar. Between here and the city one can see a few banked campfires. The shore is a rocky beach here and several sharp boulders create small reefs, making sailing in these coastal waters treacherous.

The Moonsea at Phlan

Situated at the mouth of the Stonjaw River, Phlan has become a well-known stopover point for caravels and caravans across the north, particularly now that Hillsfar has taken a more closed and expansionistic policy. Gems and other treasures are coming down from Thar and Glister, and Phlan is the jumping-off point for their further transportation across the Moonsea.

Trail Along the Desert's Edge

This trail skirts the mountains, going south and north. The hills to the east are broken, and rough going, but it looks as if an old road once led that way. The caravan trail goes north and south, while the old road goes west and east.

Lost Vale

The old road leads into a valley opening up to the east, between beautiful stone mountains, dotted with conifers. The ruins are extensive, but it looks like things have recently been cleaned up. The fields are tended, and some livestock grazes along the creek. The road leads east farther into the vale, and west out of it.

Small Settlement

Some odd people have settled here, or animals, or exactly what are they? They look something like miniature dinosaurs. They are tending fields to the south, and to the north is a rebuilt house. The road continues east and west.

Town Well

The two roads cross, one going east and west, the other north and south. The roads show signs of recent repair, and the well is nicely maintained. An old stone road marker stands to one side.

Large Stone House

This large stone house was built from stones reused from the ruins. It is very well constructed, and is two stories high, a feat of architecture rare among the less intelligent races. The doorways are oversized and arched. The exit is to the south.

Eastern Valley Road

The road is newly paved. To the north and south are houses, and the road leads east and west. A sweet floral smell comes from magnificent floral gardens in front of each of the houses.

Large Open House

This large house is not divided into rooms, but is instead one large open space. The floor has a lovely mosaic of a jungle scene, with a stylized sun in the middle. Dried plants hanging from the walls in one corner, and piles of sleeping rushes in the corner suggest this is a house, not a temple, but it is hard to be sure. The exit is to the south.

Tall House

This house is divided into four very tall rooms. Each room is two stories high. Large openings, like door sized windows, are in each room, and the rooms are connected by such windows as well. Long sturdy poles are set across the top of the room, as if to hang something. The exit is to the north.

Edge of the Mountains

The road leads north and east. A strange road, oddly different from the surrounding stone, leads north. To the west are high mountains, and to the east is an open valley with a river running through it.

Perfect Road

A perfectly paved road of yellow stones leads north, defying the wild mountains around it. The mountains are of grey stone. What caused this road to be there? Not even insects fly across the road, but it has no evil feel to it. Quite the opposite, in fact.

East of the Bowl of Loneliness

A dry lake bed, of blowing dust, lies to the west. To the east, mountains block the way. Some brush, grasses, and cacti grow here, and all have fruit or seeds on them. One of the rare desert rainstorms must have passed through recently. The caravan trail goes north and south, along the desert's edge.

Cataract

A river roars down the mountainside to the west. There is no clear way up there. The mountains have some small frankincense trees growing in the less steep section. An osprey circles far overhead. The trail leads west along the river, or north along the edge of the foothills.

Trails Merge

Two caravan routes merge here. One is coming from the south, the other from the west. Together, joined, they head east towards the forest. This area is dry, with low brush, but has no feel of desert to it. To the west is desert, and to the east is forest.

Marsh Path

The trees here are giving way to more water-loving types. Birch and ash and willows are all about. There are more ferns and toadstools apparent.

Marsh Path

This is definitely becoming a marsh. Cattails and frogs are everywhere. Sometimes you actually have to look to see if that was a small hummingbird or a large dragonfly.

Marsh

Boggy soil is covered with cattails and rushes. They have been pressed apart in places showing where some large animals must have walked through here. Herons and other long-legged birds are hunting here but you can tell that the water is getting a little deep for their preference, about a foot in some places.

Marsh

A large, dead log here provides an island haven for mud turtles and a small water snake. It slants into the water toward the west so you can tell that the water is deeper in that direction. To the north, the trees become thicker, and a path can be seen on the drier parts of land.

Along the Stonebolt Trail

The Stonebolt Trail splits from the North Ride at this point. To the east, Shadow Gap can just be made out to the careful eye. To the west, the path becomes little more than a foot trail through the plains. A trail leads north through the plain. A stone home has been built here.

Out on the Plains

The hot winds from the desert make travel a hard prospect as the trail skirts its southern border. The stonelands are directly south. The trail runs east and west between the two.

Further on the Trail

The remains of a large fire are here, as if the travelers were afraid of night. The hot wind continues to blow as the desert seeks to grind all life beneath its heat. The trail continues east and west.

A Jog in the Trail

The trail curves slightly as it rounds a slight rise. The mound offers some respite from the desert wind. A slight bubbling can be heard as an underground stream breaks the surface at this point. The trail runs east and south.

Bend in the Trail

The trail shifts direction slightly. A small gurgling can be heard to the north, while to the south marsh and stone compete for territory. The trail runs west and north.

Out on the Plain

The hot wind and humidity combine to make a truly miserable journey. A small rise to the east breaks the horizon. The trail continues east and west.

Along the trail

The wind rustles through the long grass, making a pleasant sound. A small, half-eaten carcass can be seen half hidden in the grass. The trail runs east and south.

On the Trail

A marshy expanse can be smelled, then seen to the south. The fight for life and death can be noted as the grass browns and dies from the ever increasing lack of water. The trail continues east and west.

Jog in the trail

The trail turns slightly as it winds between the desert and plains. A faint voice can be heard to the west, but the tall grass impairs vision. The trail runs south and west.

Nomad Camp

The grass has been beaten down around a large fire pit. The camp appears to have been used quite frequently. The trail heads east and south.

Out on the Trail

The trail heads east and west skirting the forbidding desert to the north and the mountains to the far south. It appears to be little more than a game trail.

Out on the Plains

Sand chokes and blinds as the wind rolls out of the desert. Scrub brush and tall grass offer little relief as the trails runs east and west.

On the Trail

The trail borders a mountain range that looms darkly to the northwest. From here one can travel south facing the distant Sunset Mountains, continue west towards the Battle of Bones, or simply head north into the desert.

Trail on the Plains

The trail ends here, at the mouth of the mountain ring that surrounds the site of the ancient Battle of Bones. The air is strangely chilly here, despite the proximity to the desert. The trail heads east along the mountains, towards the Goblin Marches. Colors and sound seem muted in this area as though death's hand can still be felt.

The Way of the Manticore

At the southern edge of Wyvernwater, the road known as the Way of the Manticore runs east and west connecting the kingdoms of Cormyr and Sembia. A rolling plain surrounds the road, allowing the lake to be the center of attention for travelers. The way continues east and west.

Way of the Manticore

The sea of tall grass seems to stretch to the horizon in every direction and has not changed much in miles. Relief and surprise accompanies the sight of a swamp on the northern horizon, feeding a river flowing under by the road. The way continues east and west.

The Way of the Manticore

Rising on the horizon like a dream, a large city is forming off to the east. The Way of the Manticore comes to a fork with roads heading north and south. The southern road seems to head toward the sea, while the northern road leads deeper into the plains of Sembia.

The Dawnpost

Traveling the far northern reaches of the kingdom, the Dawnpost serves the farmers, ranchers and merchants by giving access to the great markets located in the major cities of Sembia. The variety of land accessible here in the north makes it one of the most desirable places to live in Sembia. North and south continue to lead travelers through northern Sembia.

The Dawnpost

Almost at the farthest northern point of the Dawnpost, the area known as the Dalelands can be seen to the distant north. The Arch Woods to the northwest sit as a reminder of the grandeur of this land. The Dawnpost continues north and south.

Shalass Road by Daerlun

The Shalass Road runs south from Daerlun, to connect central Sembia with the ports and shores of the Sea of the Fallen Star. A well traveled road, made up of square slabs of stone, the Shalass serves to migrate many of Sembia's citizens as trade shifts. The Shalass runs south and north.

Beach of the Fallen Star

Huge rocks rise up out of the shallow waters of the sea, breaking the violent waves. A flock of seagulls has gathered atop one rocking island to nest and mate. Loud squawks and caws fill the air as the birds sing their courting song to the females. North and south are the directions the beach runs from here.

The Coastwatch

The Coastwatch was once used only as a patrol road to guard the kingdom from pirate raids and invaders from across the sea. Now the road connects small fishing communities with the larger trade centers inland. The road skims the coast of the Dragon's Reach. The trail leads to the north and west.

The Delta of River Chionthar

At this point, the waters of the Chionthar meet the Sea of Swords. Despite its enormous volume of water, the river coming from the east struggles against the sheer mass of the ocean on the west. Numerous eddies form along the delta, making navigation tricky, if not dangerous. A few small isles lie further out to the sea. North and south of here one can find the infamous Sword Coast.

The Chionthar near Baldur's Gate

This is the last stop of the Chionthar before it discharges its murky waters into the ocean. It is also the first stop for merchants starting the journey upriver. The walled city of Baldur's Gate lies to the north. Its immense harbour is guarded by a fortress propped on a rock outcropping that emerges out of the water at the bay's entrance. The flags on top of the bastion indicate the harbour is currently closed to all vessels.

River Chionthar

The waters of the Chionthar flow unhurriedly through the plains. Even large ships have no trouble navigating the wide course of the river. The slight breeze constantly blowing through the plains certainly makes the job of the many oarsmen that struggle upriver every year a lot easier as sails are unfurled to catch the wind.

A Bend in the Chionthar

Here, the Chionthar bends gradually from west to northeast, or vice-versa. Plains seem to stretch endlessly to both sides of the river. There is little of interest to be seen other than a trout or two occasionally showing itself and tall blades of grass covering each margin like a thick carpet.

River Chionthar

The voluminous waters of River Chionthar flow lazily through what are here mostly uninhabited plains. From time to time a farm house can be seen in the distance. The other signs of civilization are limited to the sporadic barge being pulled up or down the river.

River Chionthar

You are on River Chionthar, which flows northeast-southwest across vast plains on this stretch. The dark waters seem to be ominously deep here. A small, weather-beaten, dark gray, stone marker lies on the eastern margin.

The Chionthar Near the Fields of the Dead

The slow-moving Chionthar arches gradually from east to southwest. The northern bank is populated by mounds almost to the river's margin, which seem to extend to the east for miles on end. Farmhouses appear here and there among the hillocks, and cattle graze peacefully on the fields. The wind blows constantly from the northwest, creating a long series of ripples on the otherwise undisturbed surface of the dark waters. To the south, wide, featureless plains are all that can be seen.

Northern Bank by the Fields of the Dead

To your north lie the rolling plains called the Fields of the Dead. The river flows by them slowly, as if uninterested or unaware of the endless battles that once were fought on this site. The region is surprisingly green and lush, with grass-covered hillocks dotting the terrain as far as your eyes can see. Farmhouses sprout up now and then closer to the river, making the ominous name seem out of place.

The Chionthar South of the Fields of the Dead

North of the Chionthar there lies a series of farms flaunting rich green pastures where cattle abound. An unbelievable quantity of equally green mounds extends as far as the eye can see to the north and west. The river bends slowly from south to west, bordering the hilly fields.

The Chionthar Between the Dead and the Teeth

As the Chionthar snakes its way through the plains, it is escorted by the trees of the Wood of Sharp Teeth to the south and the Fields of the Dead to the north. One can see a number of farms on the northern bank, but no signs of civilization to the south. At the feet of the precious duskwood trees that abound in the forest, there is a tangled maze of thornbushes which does not look inviting at all.

The Chionthar Near the Fields of the Dead

The winding waters of the Chionthar skirt the northern border of the Wood of Sharp Teeth that lies to the south. Downstream and to the north, one can spot the broad, hilly plains that comprise the Fields of the Dead. The air is strangely still here and the soft buzz of insects can be heard, although none can be seen.

The Chionthar North of the Wood of Sharp Teeth

The Chionthar lazily progresses to the west, leaving the city of Elturel behind to the east. Some distance to the south looms a dark, forbidding forest. Even the river seems to give wide berth to the tall duskwood trees. While to the north a number of barns and small farm houses can be seen, no one decided to build a home or cultivate the fields on the southern bank.

The Chionthar Near Elturel

The city of Elturel looks upon the waters of the Chionthar from its bluff on the northern bank. The narrowness of the river at this point allows for poling ferries to cross the current, connecting Elturel to the roads leading south. At this time there seems to be a commotion on the docks, which swarm with peasants and boat owners, as armed groups of mounted troops storm the harbour. All the soldiers wear armor of crimson and white, bearing an upturned crescent, and have their swords drawn. Not a very good time to climb onto the docks.

River Chionthar

The river continues its long trek westward to the Sea of Swords. Beyond both margins, boundless plains extend to the horizon. Close to the southern bank, a barge floats, abandoned. Strangely enough, there seems to be nothing preventing it from being carried away by the river, yet the barge holds its place firmly as a rock.

River Chionthar

Following the Chionthar westward takes one across cultivated fields that supply the city of Scornubel to the east. The dark waters drift slowly, and barges can be seen being pulled upriver or flowing along with the current. A small pier lies on the northern bank, with a few children playing among the wooden posts.

On the Chionthar by the Docks of Scornubel

To the north lies the bustling city of Scornubel, also known as the Caravan City. The waterway here increases its volume in another half as the River Reaching comes from the east out of the Reaching Woods to pour its waters onto the Chionthar coming from the south. To the west, the combined waters continue their journey headed for the ocean. The surface of the Chionthar is dotted with barges, ferries, sailing vessels both large and small, and even sturdy rafts. It seems the rule here is "If it floats, we'll use it." The docks are so crowded with boats that there seems to be no way of approaching the city from the river at this time.

River Chionthar

The Chionthar flows from south to north here through farmsteads and rich fields. Following the course of the river takes one to the city of Scornubel. To the east a sprawling forest can be seen, and the Chionthar seems to run closer to it to the south.

The Chionthar Near the Reaching Woods

You are on the swirling waters of the Chionthar, where it bends north again, coming from the Reaching Woods that stand somberly to the east. Downstream the river carves its way through rolling plains, where numerous crop farms can be seen thriving on the fertile land. A fisherman sleeps under the shadow of a maple tree, his line completely forgotten.

Shadows Across the Chionthar

The dark waters of the Chionthar run so close to the forest here that the tall elms, maples and beeches plunge the river into their swaying shadows. A sense of calm and tranquility permeates the air around this place. Curving west, the Chionthar flows away from the forest, back towards the plains. To the south the river accompanies the woods' border.

Eastern Bank by the Reaching Woods

The Reaching Woods, at this point, extend right up to the eastern margin of the Chionthar. The proximity of the forest is exacerbated by the myriad of sounds coming from the trees. The birds and other small animals that are constantly and noisily chirping and tweeting fall suddenly silent at anyone's approach. The river continues north along the border of the forest, and west towards vast plains.

River Chionthar

You stand on the swirling waters of the Chionthar. Some distance to the east, the treeline that marks the southern extremity of the Reaching Woods shows itself clearly. Cultivated fields stretch to the west, irrigated with the river's abundant water. Farmers work the soil tirelessly, oblivious to the traffic on the waterway. Dark dots in the sky mark the numerous birds that feed off the crops.

River Chionthar

The Chionthar snakes its way through the plains slowly, continuing to the north after leaving the city of Berdusk that lies upriver to the east. A dark ribbon appears on the horizon to the northeast. From this distance, one can only guess at what it is. To the west, the plains seem to go on forever.

Under the Bridges of Berdusk

The Chionthar flows under the three bridges that span its width, connecting the walled city of Berdusk on the north to the roads leading southwest. An oblong, rocky island splits the river in two. The southern, narrower branch leads further downstream to the west, while the northern branch gives access to the long channel that houses the harbour's docks. The channel is closed at this time, denying you entrance without the proper authorization.

On a Barge's Deck

The barge's deck is rather congested, with a number of crates which apparently could not fit in the hold. Four men with long poles move the barge through the river by sticking their poles on the river's bed, then pushing with all their might. A large iron hatch gives access to the hold.

Inside a Barge's Hold

The barge's hold seems even more cramped than the deck, if such a thing is possible. One has to squeeze through the narrow cracks between the crates and barrels, often having to climb onto them to move around. Crates of all sizes and bearing the most varied symbols attesting their origin can be found. The sound of the Chionthar running past the hull is continuously heard.

River Chionthar

You are on the Chionthar, which, at this point, flows through gray, flat plains. The scenery might be considered bleak, if it weren't for a farm or two that appear next to the margins from time to time with lush crops, green pastures...and black crows. On the eastern bank, a scarecrow stares unblinking at the passersby, apparently not doing his job very well.

Southern Bank of the Chionthar

Here, the Chionthar changes direction, running from the east to the northwest. The dark waters flow sluggishly through the plains that lie to either side of the river. A few horse-breeding farms dot the gray-looking landscape on the northern bank. The fields to the south look exuberantly green.

River Chionthar

The dark waters of the Chionthar ebb here through increasingly flat plains. In the distance to the northeast lie the high peaks of the Sunset Mountains. Upstream to the east, the waterway passes south of Iriaebor. Closer to the river, fine horses gallop through fenced fields, probably being bred to supply the great number of caravans starting out in Iriaebor to the north and east. To the west, the Chionthar flows deeper into the plains.

The Chionthar at Iriaebor

To the north lies the great city of Iriaebor, its countless spires balancing themselves on a massive tor and soaring to the sky. Bridges between the towers can be seen crisscrossing the air dozens of stories aboveground. On the Chionthar, a bridge born on the southern margin arches its way over the river, alighting temporarily on a thin, long island, before reaching the city grounds. The harbour is in turmoil as a large vessel is trying to dock while dozens of small boats float in its way. To make matters worse, a barge convoy has thrown anchor behind the ship, not allowing it enough room to maneuver. The harbourmaster stands on the bow of a long skiff angrily shouting orders at anything that floats around him. It seems wise to avoid the harbour right now.

The Reaching Woods

The faint signs of a river come from the west: an occasional splashing of water, the echoes of birds cawing, the smell of humid earth. A soft breeze caresses the high branches, giving the place a natural musicalness rarely found elsewhere. The forest continues to the north, east and south. From its perch on a low limb, a thrush watches everything intently.

The Reaching Woods

The woods seem to welcome all kinds of life, so bright and calm is the setting. Squirrels scurry across the green forest floor, searching for food. An orchestra of birds sing unconcerned on the boughs high above. A deer bounds into view for a brief moment before disappearing again amid the foliage. A small white marble shrine, barely two feet high, houses a statuette carved in rosy-hued limestone.

The Reaching Woods

The familiar pattern of trees and little overbrush ends abruptly here, as the forest reaches a rocky drop running from the north to the west. The stones near the drop are covered with yellow lichen and blood moss. Some twenty feet below the waters of the River Reaching can be seen swiftly rushing downstream to the southwest. To the east lies what appears to be a clearing, while the forest extends to the south.

The Elm Grove

This elm stand forms a secluded space within the rest of the forest. A sudden hush falls upon the grove as the closely-spaced trees block the sounds coming from the outside. The rustling of footfalls echoes eerily as one walks over the soft carpet of grass and dry leaves. It seems hidden eyes observe everything that moves among the copse of ancient elms.

A Circle of Stones

The maples and elms here are widely spaced, their copses barely touching one another. Shafts of sunlight cut the shadows like sharp blades, creating stark contrasts in the resulting clearing. A series of flat-topped boulders has been set to form a broad circle among the trees. Upon closer examination, the stones appear to be carved with intricate runes all over their vertical surface. In the glade's center there lies the smoldering remains of a large fire.

The Reaching Woods

The forest grows here among the remains of a former village. All that still stands from the ruined stone buildings are knee-high sections of wall and a few pillars jutting out from the ground. Ancient-looking rubble is strewn all over the place, almost completely covered by the vegetation. A stone marker, which seems to have withstood the centuries of abandon a little better than the rest of the structures, is poised at what probably once was the village's entrance.

Sacred Pond

This place radiates an aura of serenity that penetrates even the foulest of hearts. A small, shallow pond lies among round, moss-covered boulders. Through the crystal clear waters one can see the marble statue of a woman draped in flowing robes that barely conceal her curvaceous body. Water lilies rim the mirror-like surface of the pool, shedding their petals as if in tribute to the submerged figure. A careful observer might notice fallen leaves abound on the ground, while being completely absent from the pond. It seems that even the beeches and maples overhead respect the sanctuary.

The Reaching Woods

Silver-leafed beeches populate this part of the woods. The ground here looks a lot more trampled than anywhere else in the forest, with hoof marks as well as humanoid footsteps. An arrow target made of a tree stump hangs from an elm a dozen paces away. A wooden cage lies closer at hand. To the east, the woods seem to thin gradually.

The Reaching Woods

The treeline here goes right up to the edge of a deep gorge. The whitewater about twenty feet below is the River Reaching. Across the stream, there stands the northern portion of the Reaching Woods. From there, a pair of yellowed eyes watches the southern bank with more than mild interest.

The Fields of the Dead

You walk among the grassy low hills that dominate the landscape. Upon closer inspection one notices that the mounds are in fact barrows. These earthen tombs hide from view the uncountable corpses that must have perished on this battlefield over centuries of war. Neither the farmers nor their livestock seem to care about the past history of the area, and go about their daily lives unconcerned. The cairn field continues ahead, while to the south lie the dark waters of River Chionthar.

The Fields of the Dead

The untold number of cairns here is enough to make one lose his bearings. Small and large, tall and short, sometimes just a few shovelfuls thrown on top of the fallen warriors, in every direction all one can see is barrow after barrow after barrow.

The Fields of the Dead

The untold number of cairns here is enough to make one lose his bearings. One wonders how many warriors have trampled these fields over the centuries. The mound to your east is a large but low, round hillock, with a pile of stones on one of its sides.

The Fields of the Dead

Low hills form a shallow valley in the fields to the north. The sea of cairns continues into the valley, making it appear even shallower. Although the landscape is green, the place radiates an eerie feeling of solitude and almost reverence to the fallen.

The Fields of the Dead

The untold number of cairns here is enough to make one lose his bearings. Small and large, tall and short, sometimes just a few shovelfuls thrown on top of the fallen warriors, in every direction all one can see is barrow after barrow after barrow.

The Fields of the Dead

The Fields of the Dead come to an abrupt stop here, where a rocky rise emerges, bordering the plains. A narrow, deep ravine cuts through the cliff face like a jagged scar. Below, in the gully's shadowed depression, there is, surprise surprise, a barrow, this one made up of piled stones. The stones seem to have been disturbed, and a moist, cold mist strangely clings to the cairn.

Inside a Barrow

The space inside the barrow is very limited due to the large amount of debris cluttering the place. Among the litter one finds yellowed bones, rusty armor and broken weapons. The putrid air is stale and smells of dust and decay. With a slight shudder, the debris fall to the sides, revealing the tomb's true occupant.

Inside a Wrecked Barge

Although the murky waters allow for little visibility, you find yourself inside a wrecked boat lying on the riverbed in its eternal rest. The wooden barge is literally made of one large hold, filled partway with mud and other debris. The condition of the structure is precarious, and it seems it will collapse at the slightest disturbance. The heavy, rusted, iron hatch is propped open unsteadily with a rotting beam.

Neverwinter Wood

An eerie, magical feeling permeates the air surrounding the woods that spread out to the south and east. Off in the distance to the north a river can barely be seen, while to the west there appears to be a road leading north and south.

Neverwinter Wood

A warm breeze comes from within the forest. Silence fills the air, except for the occasional rustling of leaves. Neverwinter Wood spreads out to the south and west, while to the north a river can just barely be seen on the horizon. Hills rise up from the ground to the east of the forest.

Neverwinter Wood

The forest surrounds the area all around. Some mountains sprout up out of the ground to the southeast and east. A small passage between them to the east allows travelers access to the other side.

Neverwinter Wood

Mountains sprout up to the north and west, while hills spread out to the northeast. The forest stops a short distance to the east and opens up into a large field. Neverwinter Wood continues south and west.

Neverwinter Wood

The forest is uneasily quiet here, and the feeling of being watched is overwhelming. To the west a river flows northward. On the east side the forest stops and opens up into a large open field. The woods continue to the north and south of here. A large ancient oak tree towers over the area.

Neverwinter Wood

Light peeks through the trees to the west, and the trees have white silken strands hanging on them. A road can barely be seen far to the west. Neverwinter Wood goes to the east and south from here.

Neverwinter Wood

A large, dormant volcano stands to the northeast amongst the surrounding forest. The air is comfortably warm here. The sound of a river can be heard coming from the south. To the east the woods become thicker and slightly darker from years of decay.

Neverwinter Wood

Neverwinter River flows across the south. A bridge has been built to cross the river here. The water is very warm and so is the surrounding air.

Neverwinter Wood

Neverwinter River flows around in a half circle here. It flows from the north to the east and back around to the south. The water and air are both comfortably warm. A tall, sturdy oak tree stands out amongst the other trees.

Neverwinter Wood

Here at the southern shore of the Neverwinter River, the water and air feel very warm. A small bridge allows passage to the northern shore. The sound of lumberjacks comes from the south.

Neverwinter Wood

The forest spreads out in all directions from here. The sounds of people and lumberjacking can be heard coming from the north. Only the noise of rustling trees can be heard in the other directions.

Thundertree

Neverwinter River flows just north of this small logging hamlet. People wander all around looking very busy. An occasional thunderous noise can be heard as a tree falls to the ground. The people quickly prepare it to be moved to Neverwinter. Then some more people move in after the tree is moved and they start to plant a tree where the old one was. A man stands around directing people as to which tree to cut down next. A well made trail leads off to the west, while to the south is the forest.

Western Trail Through the Dragonspine

This trail through the Dragonspine can only be traveled east and west. To the north and south, the sides of two huge peaks rise almost vertically and prevent movement in either direction. To the west, the trail leads down and away from the Dragonspine. The trail leading east leads higher and higher through the Dragonspine. A tunnel leads downward into the darkness. It's a little chilly here, and it only gets colder as you travel east.

Western Trail Through the Dragonspine

The trail through the Dragonspine winds its way west and south as the steep peaks to the north and east prevent further passage in those directions. There is a light snow on the ground here. To the west, the snowless trail leads away from the Dragonspine, and the snow covered trail to the south leads deeper into the mountains.

Western Trail Through the Dragonspine

This snowy trail winds from north to east. The temperature is well below freezing and the harsh winds do not help matters at all. Aside from the occasional goat or wolf, there is very little animal life in this area. Hawks, eagles, and other predatory birds should thrive in this area, yet there are none in sight. The trail to the north leads down and away from the Dragonspine, while the trail to the east goes right into the heart of this great mountain range.

A T-Intersection in the Dragonspine

The snowy trail here splits off into three directions. The trail to the west leads away from the Dragonspine, whereas the other two lead deeper into the mountain range. Although the temperature here is well below freezing, you would expect to see more animal life in this region. Suddenly a large shadow falls in this area and then disappears to the north. Perhaps that shadow and lack of animal life are connected in some way. Perhaps it would be best to move on quickly.

Southern Train Though the Dragonspine

The snowy trail leads north and south. The north trail leads right into the heart of the Dragonspine, while the southern trail leads down and away from these mountains. Aside from the occasional goat or wolf, there is very little animal life in this area. Hawks, eagles, and other predatory birds should thrive in this area, yet there are none in sight. To the east, a rocky, snowless clearing can be seen, which is strange considering how cold it is.

A T-Intersection in the Dragonspine

The trail here splits into three directions. The north and east trails lead away from the Dragonspine, while the west trail leads directly into the mountain range's heart. Aside from the occasional goat or wolf, there is very little animal life in this area. Hawks, eagles, and other predatory birds should thrive in this area, yet there are none in sight. To the south there appears to be a rocky, snowless clearing of some sort, which is strange considering how cold it is.

A Rocky Clearing

This rocky clearing is a strange sight in these parts. There is no snow on the ground and it feels almost warm. In the center of this clearing is a huge fir tree. The tree gives off a feeling of warmth and comfort. This clearing seems like a great place to set up camp.

Southern Trail Through the Dragonspine

The snowy trail leads north and south. Attempts to go east or west are blocked by the two steep peaks on either side of the trail. The trail to the north leads up and into the heart of the Dragonspine. The trail to the south leads down and away from this harsh terrain.

Approaching the Wastelands of Thar

To the east, a huge desert extends as far as the eye can see. The wasteland ends here abruptly, as the great Dragonspine mountains rise to the west. The snow capped peaks seem a great contrast to the arid eastern desert. A trail leading through the Dragonspine Mountains begins north.

A Frosty Cavern

This is a huge cavern leading into the heart of this tall mountain peak. This cave should provide warmth and protection against the harsh climate outside, and yet it is COLDER in here than out there. Unseen from a ledge high up in the cavern, a chilly gust of wind comes ripping through the cave along with a snoring sound(?) which only adds chills to the chills you already have.

Approaching the Border Forest

The Border Forest comes to an end here, as the altitude prevents the growth of large trees. Only saplings and moss grow to the east as the Dragonspine Mountains rise in all their glory. A small trail through the Dragonspine can be seen to the east. The Border Forest continues to thrive to the west.

White Dragon's Lair

The floor, walls, and ceiling around this ledge are completely covered with ice. The wind is much colder here and the snoring is much louder. It is very obvious that the huge white dragon sleeping in this cavern is the source of both. A giant fifty foot cave entrance to the south is this dragon's exit and entrance. Of course, there is a giant fifty foot diameter ice boulder in the cave entrance which prevents anything except the dragon from moving in and out. The only exit is down.

The Bowshaft Way

The Bowshaft Way winds its way across the plains, heading southeast and northwest from here. On the horizon to the south, the trees of the forest of Cormanthor form a hazy green line. To the north lie open plains and fields.

The Bowshaft Way

In the distance to the east is a large hill, the only one in the region. Atop this solitary tor lie the ruins of Yulash, once a major trading city of the area. From here the road winds north, or east, to an intersection.

The Bowshaft Way

Directly to the east of here, the road passes under the shadow of the great hill of Yulash. The road also turns northwest, toward Teshwave, and a second road, the Shind road, splits off and heads southwest to Voonlar.

Beneath the Ruins of Yulash

The road passes in the shadow of a huge hill. Atop this hill lie the ruins of Yulash, once a major power of the Moonsea area. For decades, it vied with Zhentil Keep and Hillsfar for control of trade in the region, but now, its buildings in ruins, and its streets populated by bandits, monsters, and worse from the ancient catacombs beneath the city, Yulash is little more than a war zone in which the forces of Zhentil Keep, Hillsfar, and other, more nefarious forces vie for control of its strategic location.

The Shind Road

North of here the road reaches an intersection, while to the west it continues toward Voonlar on the edge of the great forest. Through the windswept grasses of the plains, stones of ancient farmhouses can be seen, but none are still standing.

The North Ride

Off one side of the road stands an oak that must be over 200 feet tall. Its huge limbs blot out the sun, bathing this portion of the road in deep shadows. From here, one can travel north or south along the road.

The North Ride

At this point, dense thickets on either side of the road seem to dictate its path. The road leads north, on its way to Voonlar on the edge of the forest, or west toward Daleville.

The North Ride

Here, the road turns, bypassing a huge oak, almost as wide as a barn. To the south, it exits the forest, running through the plains to Daleville, while to the east it continues through the trees.

The North Ride

The road here meanders through a section of the Northern Daleville Woods. To the north and west the North Ride continues on, while a small path also juts off to the east. The thick trees are beautiful in their size and coloring and they bring a sense of peace about this place.

The North Ride

The road here meanders through the Plains of Daleville, running southwest to the town of that name. To the northeast, one can see the borders of the forest of Cormanthor.

Tethyamar Trail

This well-traveled trail leads north and south from here, as it passes between forested areas on either side. In the distance, the peaks of the Desertsmouth Mountains rise into the setting sun. The air is filled with the noise of Daleville's wildlife, and small creatures scurry into the brush ahead of you as you move along the trail.

Tethyamar Trail

The trail here passes through the wide valley of Daggerdale, between the Desertsmouth Mountains far to the west, and the Dagger Hills nearby to the east. Directly to the south, the River Ashaba is spanned by the Serpentsbridge, while to the north, the trail continues on its way to Dagger Falls.

Tethyamar Trail

The trail runs northeast to southwest here, following the line of the Dagger Hills to the east. On the west are the open fields of Daggerdale, dotted with small farms and ranches. Directly ahead lies a burned-out farmhouse, likely destroyed during one of the many battles in the area.

Tethyamar Trail

The trail here follows the line of the Dagger Hills to the east, heading north towards Dagger Falls and south towards Daleville. This rocky region is famous for bandits and ambushes, lending to the reputation of Daggerdale as a place to watch out for getting a dagger in your back,

A Narrow Path

A small path through the thick woods runs north and south here. While the path itself is relatively clear, the underbrush in the surrounding trees is nearly impenetrable. The path winds northward deeper into the woods and opens into a small clearing to the south.

A Branch in the Path

The small trail cuts through the thick wood here and runs north and south. The underbrush seems to have been slightly trampled down to the east as if it is occasionally used as a path to some unknown destination.

An Opening in the Underbrush

The trees of the woods are very close together here and hinder the travel of all but the smallest of travelers. The underbrush impedes comfortable travel in most directions but small openings to the north and east allow navigation through the brush. A larger path opens up to the west.

A Makeshift Path

The trees here grow tall and thick with ivy and moss. The air is damp and the sound of water from the River Ashaba can be heard from the east. The ground slopes downward towards the south and the trees seem slightly less dense in that direction. The thick undergrowth that surrounds is broken partially to the east and south and seems passable.

Deep Inside the Woods

The trees of the forest grow tall here and their trunks are overrun with moss and vines. The damp air carries the sounds of the River Ashaba to the east. The underbrush to the north and west is trampled down and makes travel in those directions possible. The path north leads to what appears to be a small clearing in the woods. To the east the trees are broken by a steep-walled ravine that leads down to the river bank.

A Small Clearing

Low, trampled grass fills this small clearing in the forest. It seems that this area has been used by someone as a meeting place. The tall trees stand thick on all sides making travel impossible in all direction but south. To the south the underbrush has been trampled down to make a small path. The clearing offers a strange sense of security and peacefulness, but at the same time a strange eeriness as if eyes are watching the area...

A Bend in the Forest Trail

The path leading through the thick trees bends here to lead south, towards the village of Daleville, and west. Through the trees can be seen a rising bluff off in the distance to the west. Broken branches and trampled underbrush show a trail that winds deep into the forest to the north.

A Winding Trail

This area of the woods is almost completely overgrown with brush making the trail that might once have existed here nearly unusable. The trodden down brush and broken branches indicate that something has recently rediscovered the trail and traveled upon it. The trail continues east and leads back to a larger path to the south.

A Cart Trail Through the Forest

The trail here turns to the east and north as it winds through the thick forest. The brambles and thorns of the foliage prevent safe travel of the trail.

A Fork in the Trail

The wide cart trail leads south and west through the forest here. To the north, another trail winds into the forest. The northern trail is much more overgrown and seems to not see the frequent use that the trails to the south and west.

A Cart Trail Through the Forest

The wide trail leads east and west here as it makes its way through the dense woods. Thick undergrowth and closely-packed trees seem to suggest a nearly impossible travel off the trail.

A Cart Trail in the Forest

This trail seems to serve, or has served, as a path for cart traffic into and out of the North Daleville Forest. The trail is marked by deep ruts marking the repeated passing of carts and wagons over its surface. The trail leads north into the forest and east to the North Ride of Daleville.

An Abandoned Trail

This overgrown trail seems to have been used for cart travel as appearance by the parallel ruts that run down the trail. The trail leads west and joins a larger trail to the south. To the east there is a small footpath that winds through the otherwise thick brush and briars that placate the forest floor.

An Overgrown Path

This small path into the North Daleville Forest has become badly overgrown from disuse. The path leads through the thickening forest to the north and connects with the North Ride to the south.

An Overgrown Path

The small, dirt path through the dense woods seems to see very little travel. As such the path is overrun with small patches of weeds and grass that have sprouted up through it. The trail winds westward and southward.

The Entrance to Cavenauth

This small cave is dark and heavy with the heavy scent of decay and rot. Large patches of fungus and moss grow on the damp floors and walls. The mouth of the cave opens up onto the forest to the south and the cave continues to the north.

Inside the Cave

The cave entrance is large and there are scattered remains of bones, hair, bedding, and a small campfire. There is a dank smelling mist that seeps out along the cave floor to the east. The tunnel to the east seems to lead downward at a slight angle.

A Rocky Trail

The woods and brush thin considerably as this rocky trail approaches a small hill ahead. The ground rises gently to the north, free of the entanglements that lie to the south. The path looks fairly old, although someone has passed here recently.

Uma's WorkRoom

Empty

Arch Woods

The road splits here, one road in each direction, north, south east and west. The road to the south seems to be a bit more used than the others. What looks like a permanent campsite can be seen to the north.

A campsite in Arch Woods

This place is used by weary and tired travelers from all over the world. Here there is room for a campfire and there are a few tents that people can use for free.

Borders

This area can barely be called plains as sparse trees begin to grow. The boundary is strange and it is difficult to tell whether the trees grow in the plains or the grasses encroach on the trees. Whatever the case the color green is dominant.

End of the Plain

A large forest lies to the west and somewhere within lie the ruins of Mordilnia. Here the green fields extend in many directions. The fields are lush and clover abounds within them. It is a very pleasant area, yet, for some reason, it is uninhabited.

Approaching Woods

The forest darkens here and encroaches upon the plain. To the west are the Auschendoun Woodlands, home to elves, humans, and other races of humanoids. Here, however, are the green fields of Tesh. The grasses grow with wild abandon and extend in all directions.

The Southeastern Border of Daggerdale

The barren plains of Daggerdale stretch out to the north and west, where they approach the enormous peaks of the Desertmouth Mountains. The thick trees of the North Daleville Forest stand to the northeast blocking travel in that direction. A small trail winds south around the edge of the forest leading toward the Village of Daleville.

Southern Edge of Daggerdale

The plains of Daggerdale stretch off into the northern horizon. A dark forest stands nearby to the southwest. The plains and the forest appear equally uninviting. This border area appears to be somewhat safe since there is not a threatening soul to be seen.

The Plains of Daggerdale

The plain rises sharply here, cutting through a small glade of trees. The trees provide some shelter from the dry pelting winds that swoop across the open plain. The soil is soft here, indicating that an underground stream runs not far below the surface.

The Plains of Daggerdale

Thorny bushes and scrubby little trees dot the plains of Daggerdale. A dry, dusty wind blows from the northwest tossing the parched soil into the air and making it difficult to breathe. In the distance, a large, black thunderhead brings hope for a much needed rain.

Amidst some Thorns

Several dark brown thorn bushes have started to spring up from the arid soil. The wind tries its best to beat them into submission. The harshness of this once fertile river valley is sickening.

Descent into Daggerdale

The Dagger Hills level out into the plains known as Daggerdale. A gust of wind blows across the plains and eastwards into the hills, picking up small clouds of dust in its passage. The dusty air chokes the spirit from the land of Daggerdale.

The Plains of Daggerdale

Thorny bushes and scrubby little trees dot the plains of Daggerdale. A dry, dusty wind blows from the northwest tossing the parched soil into the air and making it difficult to breathe. In the distance, a large, black thunderhead brings hope for a much needed rain.

The Plains of Daggerdale

Thorny bushes and scrubby little trees dot the plains of Daggerdale. A dry, dusty wind blows from the northwest tossing the parched soil into the air and making it difficult to breathe. In the distance, a large, black thunderhead brings hope for a much needed rain.

The Plains of Daggerdale

Thorny bushes and scrubby little trees dot the plains of Daggerdale. A dry, dusty wind blows from the northwest tossing the parched soil into the air and making it difficult to breathe. In the distance, a large, black thunderhead brings hope for a much needed rain.

Northeastern Border of Daggerdale

The borderlands of Daggerdale stretch out here as the Dagger Hills flatten into a river valley. The area looks extremely dry, and the scattered foliage is turning brown in the hot sun. Plains reach out as far as the eye can see.

Foot of Dagger Falls

At the base of the falls, the trees of the Border Forest grow right up to the water's edge. The air smells fresh and clean like springtime. The limestone cliffs to the south protect the Border Forest from the denizens of Daggerdale.

The High Forest

To the north, there seems to be a mountain. The soothing sounds of the river seem to be getting louder. The trail through the forest heads westward. Still, hearing the sounds of the animals in this place, it seems that nothing is wrong.

The High Forest

To the north, there are mountains. The sounds of the river are barely heard. The squirrels are jumping from tree to tree. The crickets seem to quiet down from all the chirping. The dirt path seems to head toward a small town in the east.

The High Forest

To the northeast, there are mountains. There are still owls hooting. Above the trees there are hawks flying. Squirrels are running across the ground.

The High Forest

To the north, there is a mountain peak. There are crickets heard in the distance. To the south, there are sounds of a flowing river. Bears can also be heard towards the river.

The High Forest

Following the path, there seems to be a little path of rocks leading to the south, towards the river. The sounds of the crickets seem to be pretty loud. The owls keep hooting. To the north, there seems to be a little path, that can be followed.

The High Forest

To the south there is a river. The sound of the river is soothing. A bear can be heard splashing in the water, probably trying to get a fish.

The High Forest

To the south is a small lake, from which a small stream flows further south. The lap of the water on the shore is soothing. Small animals timidly step to the water's edge to drink. The only threat in this area are the bear and eagles who feast upon the tasty trout the lake has to offer.

The High Forest

To the northeast, there is a mountain. Towards the southeast, there is a soothing sound of a flowing river. Towards the southwest, there seems to be some hills. The sounds of different animals can be heard.

The High Forest

Towards the north, there is a mountain peak. To the west, there seems to be a trail. The sounds of hawks can be heard above the trees. Chipmunks and squirrels scurry around the ground and up trees.

The High Forest

To the west, there is a trail leading northward. To the north, there is a mountain peak. Birds are chirping and flying around. Towards the southeast there are faint sounds of a river.

The High Forest

The forest stretches out in all directions here, though a larger path leads north and south. The heady scent of pine, mingled with the stronger smells of ash and oak fill the air. Birds chase each other through the branches, twittering and chirping love songs only they understand. A small squirrel collects an acorn and then scampers off to secret his treasure in some safe place. To the west is a small stream.

The High Forest

There seem to be pot holes on the path. The path is also very dirty. There seem to be some noises to the north.

The High Forest

Further down the path, there seems to be a turn off. There are bushes and shrubs along the path. There are pot holes in the ground of this path.

Trail to a Lake

The Storm Horns are now far to the west. The trail here begins to slowly flatten out, but is still very very rocky. A large lake can be seen to the east and trees are beginning to appear here.

Disappearing Trail

The trail north here seems to disappear, or perhaps not. Large rocks make up most of the area. The main trail can be seen to the south. The mountains to the west are visible from here.

Dirt Trail

The trail here goes to dirt and gets more pliable. The mountains of the Storm Horns are now far far away. A large lake is visible to the north. The dirt trail heads toward the east.

Shores of the Lake of Dragons

The shores of the Lake of Dragons is a small sandy beach. The white sand seems unblemished, except for the occasional forest track. A rocky trail heads to the west, and the trail splits to the north and south here. A large sandy path heads through the forest to the east.

Forest for the Trees

The path winds through this large foresty area just south of the Lake of Dragons. The trees here are quite large and seem mostly undisturbed. The forest path heads north and snakes around a large tree to the south.

Deeper into the forest

The dirt path heads deeper into the forest here to the south. To the north, the path meanders about a large tree. A large rock rests here, and upon further notice it seems to be covering a tiny opening in the forest floor. The Lake of Dragons is nearby to the north as well.

Lake of Dragons

The crisp waters of the lake are here. The water is deep and pure and good. The shores of the Lake can be found to the east and south, there is more lake in other directions.

Lake of Dragons

The clear, dark waters of the lake are here rising up against the large cliffs to the west. A large waterfall spills down to the south, the rest of the lake is to the east.

Dragon's Lair

This is an underwater dragon's lair. The watery floor contains a large nest filled with some broken and battered equipment. The place is scary. One wonders what sort of dragon lives here.

Lake of Dragons

This is the eastern edge of the lake. A small path runs north from the shore to the unknown. The waters are clear and perfect, when the sun comes out it glistens like a rainbow. The majority of the lake is to the west.

Edge of Lake

The white shores of the lake are here. Bright white sand surrounds the entire lake. The waters are clear and good, and would make for excellent swimming. The majority of the lake is to the south.

An Intersection

To the north east, a mountain summit can be seen rising above the trees. Birds are chirping, some rabbits are playing in the distant woods and some chipmunks are playing in the tall grasses near by. Water can be heard trickling nearby on all sides it seems, and smoke from a village nearby to the west rises towards the clouds.

East Way Through the Hullack Forest

To the south lies an intersection with many paths from which to choose. North east of here the mountain summits look down upon the forest and all the woodland creatures. An owl is sitting in a tree looking down at those who cross his path. To the north the path has been cluttered with broken tree branches, but they are easily passed.

Forgotten Path

The path is covered with broken tree branches. Some have been cleared to a pile on the side, probably from a group of adventurers who once walked here before. The autumn leaves shine through the mist which covers the forest making this a pleasant place to stop and rest awhile before continuing down the path.

Hullack Forest

These woods are filled with mystery and surprises. Lingering beneath the branches of the trees is a heavy fog which covers the entire forest. Small animal sounds echo through the woods making it hard to hear yourself think. To the north there is an intersection, and to the south a small, mysterious pool.

A Small Pool

There are many shadows surrounding this pool and the noises of small woodland creatures continue to echo through the trees. In the distance a man sits on a rock. His peculiar appearance terrifies those who approach him. The water splashes as though some creature were playing underneath the surface.

A Lookout

To the east of this point lies a mound of dirt. It is inhabited by some unknown creature. To the West an intersection. From this point The mountain summits can be seen clearly over the trees to the north. To the Far east a small village can be seen as well as what looks to be a river. To the south lies the Thunderstone village. A place many have heard about.

A Mound of Dirt

This seems to be the home of some type of creature. The living arrangement seems to be almost human like, only much smaller. There is some food lying off in the corner and a small bed across the room. A cry is coming from the distance which seems almost childlike. Standing guard at the doorway of this mound are 3 kobolds. They do not look for trouble. One seems to be larger than the other, possibly the father.

Hullack Forest

To the east lies an intersection. To the south there is a river and nearby to the west there is a small village. Rabbits and chipmunks play together in the grass and some birds are chasing each other in the trees. Nature fills these woods with sights and sounds so beautiful, and unfortunately hidden by the mist which lingers throughout the woods.

Hullack Forest

The air cools as the breeze from the river to the south fills the air. Rippling water can be heard to the east... it sounds like a small pond. Over to the west is a village. People are going about their daily business, children are playing, and smoke from a building pollutes the air. The forest mist seems to have cleared in this area.

A River

The cool breeze, the smells of the open air, no more mist, and the river named Wyvernflow. The sun shines down on the water making it shine. The animals play and the birds sing. Some stepping stones have been placed allowing you to stand securely towards the center of the water as it rushes past.

Open Space

Although many trees remain in this area, there is an open space in the center forming almost a circle. A small campfire is in the center and some rotten fish beside it. Some travellers must have passed here and forgot to clean up after themselves. To the east lies the intersection and to the west the crossroads.

Crossroads

Yet another crossing point in the roads. A sign is posted here. It says that to the north is the hut of the Urchin family. To the west lies Immerflow river and to the south is a small village named Hultail. To the east is the intersection and another town. This town is called Thunderstone and it is slightly smaller than Hultail.

A River

This river is known as Immerflow to these realms. It is a wonderful place to come and rest awhile, to cool down in the water. There are plenty of fish to catch to ease any hunger which may have arisen while traveling such a long distance. In fact, a baby bear is trying to catch some right now up stream. Back east is the intersection with paths to choose from and southwards there is the village of Hultail.

Mushroom Hut

This hut is carved out of a mushroom and was made into a home by the Urchin family. Ma, Pa, and Baby Urchin all live here in peace. They ask only that they may live in peace and not be harmed by mortals. Of course, not all wishes can be granted. Pa tells Baby Urchin how his whole family was almost killed by a cruel mortal and he hopes that in the future they will be left alone.

The Pool of Yeven

From the still waters of this ancient lake, much of the surrounding area can be seen. The lake itself is fed from a river to the west which must come from the jagged heights of Thunder Peaks far off in the distance, and two smaller rivers leave from the lake heading north and east towards more populated areas of the world. There is not much to be heard here in the forest of Semberholme, it is as if the area was haunted, or there was some reason that animals shied from the beautiful landscape. To the south a river leads into lighter forests and further still to parts unknown.

The Pool of Yeven

A small beaten path runs northwards next to the river but from here no immediate destination can be seen since the river and path twist and turn greatly. Far off to the west lie Thunder Peaks and to the south only dense forest can be seen. Far off in the distance curls of smoke flit through the air, barely visible at such a distance and who knows from where they originate.

The Pool of Yeven

The mighty crags of Thunder Peaks loom far to the west and quite a ways to the east lies what seems to be a friendly village. Close by to the north, the forest closes in hampering easy travel in that direction, whereas to the south the trees are so thick that travel there is impossible.

A Small Path Beside the River Ashaba

The small river that originates from the Pool of Yeven soon grows into what is recognizable as the River Ashaba, and as the river grows, so does the path. The trees are much greater here than to the south, as the forest of Semberholme slowly merges itself with the ancient forest of Cormanthor. For some reason, although there is no visible wildlife in this immediate area, the forest itself gives off the impression of being lived in, although nothing at all can be seen to verify that. Towards the north, the river veers off to the west towards parts unknown.

A Break in the Trees

A small path can be seen to the north leading through the heavy trees of the Cormanthor towards a pleasant looking village. There are footsteps in the mud to the side of the river showing definite signs of habitation but they do not continue too far south, probably due to the lack of wildlife to hunt or smaller trees to chop down for firewood. The Ashaba continues north through the village and south towards parts unknown.

Deserted Elven Village

A few crumbling huts make up all that is left of an ancient elven village. Scattered all about are remnants of homes, crude furniture, and anything that has not fallen to pieces over the centuries since the village has known life is completely covered by vegetation. Off to the west the rushing of a river can be heard through the trees.

Deserted Elven Village

Along the forest line here is a long low house that resembles a barracks of sorts, but is now, like everything else, completely covered in vines and grasses. With the evidence of a barracks perhaps the elves who lived here once long ago had to leave due to a battle, or perhaps this village is where they all took their last breath.

Deserted Elven Village

What used to be a great house, or manor even, stands in this corner of the village. The house has two floors, although it would not be advisable to even touch it as it looks like it may collapse at the slightest breeze. Part of the back wall has fallen away breaking a small opening in the trees to the north.

A Hidden Glade

A fallen wall made a small, almost unnoticeable, opening in the wall of trees to the south giving admittance to this small peaceful glade. In the center of this glade is a large oak tree, seeming very out of place, and sitting under the tree is an incredibly ancient elf in long flowing grey robes. The elf is so immobile that it seems that he could be dead, apart from the slight rise and fall of his chest. One would wonder how this elf managed to survive the centuries all alone, or maybe he isn't the only one.

Beside a River

This small river runs from far to the west, the general direction of the Thunder Peaks and ends in a beautiful lake close to the east. The great elven forest of Semberholme lies directly to the north and south, almost directly on the river itself and only a small path exists where one can keep their feet dry. Closer to the west a peaceful lake can be seen.

A Slight Disturbance

Unnoticeable until almost upon it, a small disturbance of the water is found here, almost a miniature whirlpool effect as if there is something draining the water at a very slow rate. Apart from that this area is just as peaceful as the rest of the lake. To the east and west, rivers can be seen leading out of the lake.

The Waters of Lake Sember

This area defines the meaning of peaceful, the wind sighs through the Semberholme forest making ripples along the lake, faint sounds of birds chirping can be heard from the trees close by, and an occasional fish breaks the stillness of the waters. The lake itself stretches to the four directions, although it is not extremely large. To the north and south the lake ends with the impassable Semberholme forest, whereas to the east and west, a small river makes an opening out of this area.

The Waters of Lake Sember

Far to the west the mighty crags of the Thunder Peaks can be seen reaching high into the air, and it is from that direction that the river feeding this lake seems to be coming. The lake itself is beautiful and calm, showing none of the gloom of the Peaks from where it comes, but more the serenity of the forest which is now its home. The lake stretches out in all directions and can be left by the rivers to the east and to the west.

The Waters of Lake Sember

The beauty of this lake is marred only by the gloomy heights of Thunder Peaks which cast their shadow even to this very spot. The lake itself stretches in all directions, and aside from chopping a path through the forest, the only exits from the lake seem to be the two rivers, towards the east and west.

Beside a Long River

The river meanders for many many miles here connecting two very different areas together. To the east, the beautiful Lake Sember lies glistening, surrounded by the majestic Semberholme Forest. To the west, the Semberholme gives way to the rocky foothills of the mighty Thunder Peaks.

Lake Sember

The lake makes a shallow pool here at the feet of the forest and a few small fish have become trapped in the roots and died. For some reason this otherwise normal scene looks strangely out of place here, as if death can hold no sway over a land so beautiful. The lake continues to the north and to the east.

Lake Sember

A very small beach can be found here with enough room for a few people to lie down, relax, and take in this breathtaking scenery. The only thing which can cast a pall over the mood of this area is that, even over the highest trees, the mighty Thunder Peaks can be seen far to the west.

Lake Sember

A river runs in from the west here filling Lake Sember with its warm clear waters, and from the looks of it the river hails from somewhere near the distant Thunder Peaks. The rest of the lake stretches off to the east and at the other end of the lake, another river can be seen leaving the lake and running towards parts unknown. A small path lies to the side of the river to the west leaving plenty of space for adventurers to walk.

On the Path to Mistledale

A small sign on the side of the path names this town to be one of the best known of the towns of the Dales, Mistledale. The Ashaba river runs straight through Mistledale and continues north towards a range of mountains along the horizon. The river also continues to the south into the Cormanthor forest.