Classes and races

Aging

In the game: help age

Characters do age. Age is your starting age plus the number of game years that have passed since your character was created, regardless of how much of that time you spent rented, and how much playing. To see the current game year use 'time'. The haste spell adds to your age (permanently) as does some equipment (temporarily.)

Age has several game effects. From character creation to middle age (40 for humans) your move (vitality) regeneration and hit point regeneration rate increases. From middle age to old age (60 for humans), and even more so from old age on, your maximum hit points, move regen, and HP regen decrease. From character creation to ancient age (90 for humans) your mana regen rate increases, and after that it decreases.

Race Starts at Young Mature Middle-Aged Old Ancient Venerable
Human 17 up to 20 21–40 41–60 61–90 91–120 121+
Moon Elf, Gold Elf, Dark Elf 120 up to 250 251–500 501–750 751–1125 1126–1500 1501+
Sea Elf, Wild Elf 120 up to 150 151–300 301–450 451–675 676–900 901+
Gnome, Deep Gnome 45 up to 90 91–180 181–270 271–405 406–540 541+
Dwarf, Dark Dwarf 45 up to 60 61–120 121–180 181–270 271–360 361+
Half-Elf 25 up to 50 51–100 101–150 151–225 226–300 301+
Halfling, Half-Giant, Troll 25 up to 30 31–60 61–90 91–135 136–180 181+
Half-Orc, Half-Ogre, Orc, Goblin 12 up to 14 15–28 29–42 43–63 64–84 85+

Every race starts young. A game year is about ten and a half days of real time.

The haste spell ages whoever it is cast on by a year, which can carry a young character into their best years sooner; the long-lived races can be hasted again and again without growing old. The quest shop's youth takes you back to the age your race starts at.

See also: RACES, SPELL HASTE, QUEST

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