Commands
Credits
In the game: help credits
credits
Who made the game and the games it grew from: the programming and the original concepts. It is mainly historical, as the game has changed a great deal as it passed from implementor to implementor. Typing credits opens this page.
See also: ZONES
Game data
- Level: any
- Position: any (even asleep)
Grindy Mud is a new codebase in typescript and vue client with
many graphical features game balance differences and
content changes and was greatly inspired by the following:
gnsmud - Implementer Drongo
SDmud under development by Grenville McWilliam (Maxum)
SDmud is based on Shadowdale Mud www.sdmud.org 7777
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Development of Shadowdale MUD (moving further toward Shadowdale only):
B. Light (Uma)
Shadowdale MUD was the evolution of DaleMUD
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Development of DaleMUD by :
M. Wilson (Celestian) D. Julitov (Aarcerak) M. Antich (Hiisi)
DaleMUD was based on SillyMud
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SillyMUD was developed on machines at the University of Florida by:
J. Brothers J. Sievert K. McClelland S. Gardner
R. Forsman P. Martin
SillyMUD was based on DIKUMud.
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Original game idea, concept, and design:
Katja Nyboe [Superwoman] (katz@freja.diku.dk)
Tom Madsen [Stormbringer] (noop@freja.diku.dk)
Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk)
Michael Seifert [Papi] (seifert@freja.diku.dk)
Sebastian Hammer [Quinn] (quinn@freja.diku.dk)
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Developed at:
DIKU - The Department of Computer Science at the University of Copenhagen.
The whole help guide, every topic on one page, searchable.
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