Commands

Credits

In the game: help credits

credits

Who made the game and the games it grew from: the programming and the original concepts. It is mainly historical, as the game has changed a great deal as it passed from implementor to implementor. Typing credits opens this page.

See also: ZONES

Game data

  • Level: any
  • Position: any (even asleep)
Grindy Mud is a new codebase in typescript and vue client with 
many graphical features game balance differences and 
content changes and was greatly inspired by the following:

gnsmud - Implementer Drongo

SDmud under development by Grenville McWilliam (Maxum)
SDmud is based on Shadowdale Mud www.sdmud.org 7777
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Development of Shadowdale MUD (moving further toward Shadowdale only):
B. Light (Uma) 
Shadowdale MUD was the evolution of DaleMUD
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Development of DaleMUD by :
M. Wilson  (Celestian)    D. Julitov (Aarcerak)  M. Antich (Hiisi)
DaleMUD was based on SillyMud
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    SillyMUD was developed on machines at the University of Florida by:
J. Brothers    J. Sievert    K. McClelland    S. Gardner
R. Forsman    P. Martin
            SillyMUD was based on DIKUMud.
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                     Original game idea, concept, and design: 
         Katja Nyboe               [Superwoman] (katz@freja.diku.dk)
         Tom Madsen              [Stormbringer] (noop@freja.diku.dk)
         Hans Henrik Staerfeldt           [God] (bombman@freja.diku.dk)
         Michael Seifert                 [Papi] (seifert@freja.diku.dk)
         Sebastian Hammer               [Quinn] (quinn@freja.diku.dk)
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Developed at:
  DIKU - The Department of Computer Science at the University of Copenhagen.

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