The world and its rules

Intro

In the game: help intro

Things you should know

Rule of thumb: Grouping is a good idea.

It is easier to play mages and thieves if you are patient. You don't have to be as patient, if you are more willing to group. Rangers and Paladins have alignment restrictions, making them somewhat difficult. Druids must remain neutral, making them the most difficult to play, especially in groups.

My goals for the classes:

Spell casting is harder to do in combat. Generally, the more powerful the spell, the harder to cast in combat. Magic missile, acid blast, shocking grasp, cause light, serious, critical, are all fairly easy to cast in combat.

While your equipment can be damaged by spells and such, there are some things you can do minimize the damage. #1, if you are fighting something that does fire damage, being immune or resistant to fire yourself will help your equipment out as well. Good saves will also in general reduce the amount of damage.

See also: NEWBIE, RULES

The whole help guide, every topic on one page, searchable.

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