The world and its rules

Lore

In the game: help lore

A lore is knowing one kind of creature. Each works by itself when you consider a monster of that kind: you are told what it seems to be, and get an estimate of how it compares to you. The better you know the lore, the more it tells:

The estimates are rough when you know the lore a little, and close when you know it well. Knowing several lores of one creature, the best one counts.

Lore Creatures
Animal Lore Beasts of every kind: wolves, bears, great cats, horses, birds, fish, rodents, apes, snakes and other reptiles, insects and spiders
Vegetable Lore Walking trees and plant-men, fungi and moulds, slimes, slugs and parasites
Necromancy Zombies, skeletons, ghouls, ghasts, wights, spectres, vampires, liches and ghosts
Demonology Demons and devils
Reptile Lore Dragons, lizardmen, troglodytes, snakes, amphibians and dinosaurs
People Lore Humans and demi-humans: elves (drow too), dwarves, halflings, gnomes, goblins, centaurs, lizardmen, lycanthropes, mind flayers, tieflings and the like
Giant Lore Giants, ogres, trolls, orcs and half-orcs, gnolls, bugbears, minotaurs, golems and titans
Other Lore Elementals, golems, lycanthropes, mind flayers, planar beings, will-o'-wisps and other monsters

No class learns the lores with its levels: teachers out in the world teach them, for gold, each up to a limit. From there you get better by using them: now and then, considering a creature a lore knows teaches you a little more of it, up to 95%. The Character pane's Skills tab lists them under Other, with who teaches each and where.

See also

The whole help guide, every topic on one page, searchable.

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