Resistances
In the game: help resistances
Some items, when worn, provide resistance to certain types of damage attacks (i.e. blunt, slash, pierce, fire, cold, electricity, energy, acid). This means that damage sustained by the specified type of attack is reduced by 1/2. Note that 'resistance' provides the SAME protection provided by 'Protection from (Fire, Cold, Electricity, Energy)' spells. They DO NOT combine to provide a total reduction to 1/4 damage.
However this 1/2 damage reduction DOES combine with 1/2 damage reduction provided by the 'Sanctuary' spell to provide a total reduction of 1/4 of the normal damage.
Example: A PC protected by 'Sanctuary' and also wearing a "resist fire" item (or is protected by the 'Protection from Fire' spell) will receive only 1/4 damage if struck by a fireball.
In addition, both 'resistance' and 'Protection from (Fire, Cold, Electricity, Energy)' spells DO combine with the appropriate 'Protection (Fire, Frost, Electric, Acid) Breath' spells, to provide a total reduction of 1/4 damage against the appropriate type of breath attack.
Example: A PC protected by 'Protection from Fire Breath' spell and also wearing a "resist fire" item (or is protected by the 'Protection from Fire' spell) will receive only 1/4 damage if breathed on by a fire breathing dragon. And, as above, if the PC is also protected by the "Sanctuary" spell, the damage is reduced by a further 1/2 such that the total damage received is only 1/8 of the normal damage.)
See also: IRS, MOB IRS, SPELL SANCTUARY, SPELL PROTECTION FROM (FIRE, COLD,
ELECTRICITY, ENERGY), SPELL PROTECTION (FIRE, FROST, ELECTRIC, ACID) BREATH, IDENTIFY, SPELL KNOW MONSTER
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