Spells
Command
In the game: help spell command
cast 'command' <victim> <command>
- Accumulative: Yes
- Duration: Instantaneous
- Save: vs. paralysis for negation.
The caster orders the victim to do a one-word command (sleep, sit, flee, drop...). A weak mind (below level 6, with an intelligence under 13) always obeys; anyone else obeys unless they save against paralysis. One who resists knows what you tried, and a monster attacks you. No one can be made to quit.
Psionicists have the same power: see SPELL DOMINATION.
See also: SPELL DOMINATION, SPELL TURN, SPELL CHARM PERSON, SPELL CHARM MONSTER
Game data
- Learned by: Cleric 1
- Mana: 50 when first learned, down to 3 at 24 levels above that
- Lag: 1.5 rounds after casting
- Position: standing or fighting
- Target: someone here; in a fight, your opponent if you name no one; an attack (it starts a fight)
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