Spells
Harm
In the game: help spell harm
cast 'harm' <victim>
- Accumulative: Yes, assuming they survive.
- Duration: Instantaneous
- Save: Must "hit" the victim
- Damage: Up to 100
- Damage Type: General
This spell is only successful if the caster makes a successful hit roll on the victim. If it does work, this spell removes up to 100 hitpoints from the victim. It is very hard to actually cast this spell when already engaged in combat.
See also: SPELL CAUSE LIGHT, SPELL CAUSE SERIOUS, SPELL CAUSE CRITIC
Game data
- Learned by: Cleric 25
- Mana: 50 when first learned, down to 35 at 1 level above that
- Lag: 2.3 rounds after casting
- Position: standing or fighting
- Target: someone here; in a fight, your opponent if you name no one; an attack (it starts a fight)
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