Spells
Strength
In the game: help spell strength
cast 'strength' <victim>
- Accumulative: No
- Duration: 2*Level hours
This spell increases the victim's strength by a random amount, by the victim's classes. Warriors, barbarians, rangers and paladins have 1d8 points of strength added, clerics, thieves and psionists 1d6, and anyone else 1d4. Mobiles are treated differently from players and usually only 1d6 points of strength added. This spell should not go past the racial maximum.
Game data
- Learned by: Magic User 6
- Mana: 50 when first learned, down to 10 at 8 levels above that
- Lag: 0.8 rounds after casting
- Position: standing
- Target: someone here
See also
The whole help guide, every topic on one page, searchable.
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